[UPDATE] Thanks for front page and Daily 1st again, people! It's good to know that people are still enjoying the series despite the delays.
Also, a special thank you to all those that have sent me donations. It's really helping me out. =)
[EDIT] Okay, with any luck all of the problems have been fixed now. Many of you may need to clear your browser cache in order to see the update. Chances are there are still some bugs I've missed, so if you find any, send me a PM.
Thanks ever so much to Tom Fulp for raising the upload limit for me. ^^
Wow. One year already, huh? Time sure flies when you're not having fun.
At least I didn't keep you guys waiting for 16 months this time. lulz!
Anywho, this episode has been the bane of my existence for the past few months. Trying to build up the motivation to work on it after all the stuff I've been through recently.
I experimented a lot with this episode. Mostly with Swift 3D for the Doomship and the hand drawn close ups. I did start using high res sprites for the close ups early on, but I later opted for vector drawings because they're clearer and quicker to make.
Back to the 3D stuff though, I am aware that the Doomship looks kinda primitive, but personally I kinda like it. It reminds me of the old Starfox game on the SNES. Plus I didn't like the idea of fully rendering it which would have made the file size skyrocket.
Anyways, I've kept you waiting long enough. Thanks to all those who have been patient and enjoy the latest episode of Super Mario bros Z!