Score: 6
"WWWAAAYYY TOO HARD!"
date: February 6, 2010
It's a good follow-up to the original, and I like it much better since you can explore rather than just having to hold out forever. But I seriously have to say there needs to be a difficulty setting or something, this is just cruel. The Tank is the worst offender of all, he can be a mile away one second, and then by the next second he's LONG since killed you and forgotten all about it. So you get to the Tank, you die, you die, you die, you die, you die, you die, you die, you die, you die, you die, you die, you die, you die, you die, you die, you die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die... And you can't avoid it at all, period. You can't get past anything without it hitting you, and you're going to be trying to run past constantly since you die WWWAAYYY too easily, the good guns take FOREVER to save up for, the mercenaries who cost an OBSCENE amount are dead before they kill a single zombie, and everything takes at least 20 bullets to the head to kill them. Bear in mind, I can handle a hard game, I can't handle a game that was built from the ground-up for the sole purpose of never getting beaten...
So, in short, here are my suggestions:
-Difficulty settings (since some people prefer it as-is, go ahead and call it 'Hard') Make other options where the zombies die more easily than you, or just more balanced statistics
-Quicker Currency/Experience Gain (I don't like playing a game for almost an hour at a time just to level up once)
-Better, cheaper mercenaries
-Some other voice actors wouldn't hurt either, everyone sounds like the same person just disguising their voices (some other sound effects in the background would be nice, too. Maybe some music during the cutscenes?)
-They should tell you everything you'll need for the car, the characters in-game only said that the gas tank was empty, I had no idea I was supposed to find a car battery, too
-A few bug fixes here and there (not least of which being the often inaccurate hit-detection, bullets keep passing through my target harmlessly)
These are just a few suggestions I could think of that could help polish this game up. This really, REALLY could have been great, and I was so disappointed that so many flaws almost ruined it for me...
But it hasn't lost its potential, not by a long shot. I'll be DAMNED if I let another zombie game be destroyed by some minor drawbacks (Way to screw up L4D2, Valve!). I think if you just take some of everyone's suggestions into consideration and polish it up, you'll have a game that satisfies everyone who has ever played it, I'll be waiting until then...