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Oct 2, 2009 | 3:40 PM EDT
  • Daily Feature October 3, 2009

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Author Comments

Create your own fortune. Travel the land seeking to destroy the Buccaneers, an evil pirate organization bent on being outlaws... or join the Enforcers to help stop them and bring piece to the land! You decide, you build your fate, and in the end you choose the path you want to take and how to get there.

Frontier is a non-traditional RPG, taking mostly the form of an economics game... but in the sense that you're not set on a linear path to go destroy certain enemies or collect items. Your job is to survive, earn money, and do as you please. Destroy the Buccaneers or take down an entire city for your taking. Join the Enforcers and battle it out with some mercenaries to become true evil.

50 different cities beckon your trade and visit, each located in 10 unique environments and place. Each offers new financial opportunity or guild headquarters to find more purpose in your worldly pursuits.

Produced by Armor Games, Concept and Lead by jmtb02
Artwork by the Swain
Music by Mohammad Fikree

PM me if you have any questions, bugs or comments - jmtb02



Rated 5 / 5 stars November 2, 2009

A round of applause.

The concept and gameplay is unique. The prices of the goods on each area were carefully planned to ensure routing and trading, and along with the additional encounters of Merchants, Buccaneers and Enforcers.

Though there is a bug during an encounter : There are times after a battle (and winning) once it ends and the [ Go ] is still loading to be at it's fixed position, there are times another encounter arrives but you can simply just press [ Go ] again and avoid it, without [ Ignore ] nor [ Surrender ] or even [ Attack ].

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Rated 5 / 5 stars November 1, 2009


I can't even imagine how much time it took to create the soundtrack and artwork.
Well done!

p.s. I like the "game over" skull drawing :)

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Rated 5 / 5 stars November 1, 2009


Great game you've made here. Love the whole trading thing.

A few too many bugs though, and once uve got ure huge ship, theres kindanot much to do really. A campaign option or smth like that would be brilliant. = )

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Rated 5 / 5 stars October 31, 2009

Very Good Job...

Wow...Swain got in on this? Bitch'n.

You know, you could actually make your game a REALLY good teaching tool for economics. This exactly the means to making a good business: Buying as low as you can and selling as high as you can.

good work across the board...except for the music...gets a bit repetitive.

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Rated 5 / 5 stars October 31, 2009


Awesome game

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