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Score:
rated 4.42 / 5 stars
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Genre:
Adventure - RPG
Tags:
city
travel
gold
trading

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Credits & Info

Uploaded
Oct 2, 2009 | 3:40 PM EDT
File Info
Game
5.2 mb
  • Daily Feature October 3, 2009

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Author Comments

Create your own fortune. Travel the land seeking to destroy the Buccaneers, an evil pirate organization bent on being outlaws... or join the Enforcers to help stop them and bring piece to the land! You decide, you build your fate, and in the end you choose the path you want to take and how to get there.

Frontier is a non-traditional RPG, taking mostly the form of an economics game... but in the sense that you're not set on a linear path to go destroy certain enemies or collect items. Your job is to survive, earn money, and do as you please. Destroy the Buccaneers or take down an entire city for your taking. Join the Enforcers and battle it out with some mercenaries to become true evil.

50 different cities beckon your trade and visit, each located in 10 unique environments and place. Each offers new financial opportunity or guild headquarters to find more purpose in your worldly pursuits.

.-=============-.
Produced by Armor Games, Concept and Lead by jmtb02
Artwork by the Swain
Music by Mohammad Fikree

PM me if you have any questions, bugs or comments - jmtb02
'-=============-'

Reviews


Kc143Kc143

Rated 4.5 / 5 stars July 21, 2010

Very fun

I really had fun being a Buccaneer. I agree that this game was pretty easy though. I think you should have a food meter. Also some way to camp in between towns without making it too easy. Like after a little while ur health goes up. You should be able to be robbed n stuff as well. GJ though



ohbombuhohbombuh

Rated 4.5 / 5 stars July 21, 2010

Deserves a Sequel

I think this was a great RPG twist, and you should build on the success of it. I don't know exactly how many of these issues have been pointed out, but I want to cover as many bases for you as possible. I loved every detail I'm not taking the time to address.

Main guy: I would've liked to be able to replace him or change his stats, because most of the workers for hire and on the road had better stats. Whether you make it available by cash or experience is up to you, but I'd highly recommend some way to improve him other than buying the best armor and weapon.

The Guilds: For some reason, I skipped Commander status in the Enforcers' Guild. Reentry or backtracking in guild status is impossible, so it's a lost cause if you miss it. Guildmasters are inexplicably more offended by a resignation than a history of working for the enemy guild. I know that allows you to get all 4 endings, but it just seems inconsistent. An extra issue is that the final battles aren't too hard. Most city sieges and high-powered random encounters were harder. Consider making a greater range of enemies (especially in-mission ones) and weapons.

The Road: Ignoring the injured people in the road produces the same result as helping them. Reputation doesn't hold weight in battles, it's only used for rank; you should at least be able to intimidate the Buccaneers or ally with them--especially since Enforcers and Mercenaries have a surefire way to handle them (except in certain Buccaneer missions). I also noticed some battle glitches: Fleeing after your enemy tries to flee (let's call it mercy) doesn't always work; sometimes they'll catch up going backwards, turn around, and strike. Hitting "go" right after a victory and running into another battle before your map fully resumes its position allows you to pass right by the enemy.

Towns and Sieges: As I said, reputation should hold some more weight on things. In this case, I think it would be interesting if certain towns were more dominated by one guild or the other (still allowing you to take over, of course), and only letting traders in if their reputation is favored by the dominant guild. There could also be neutral towns, but I think it should be considered. A cautious city wouldn't let infamous criminal waltz right in, after all. The other thing is, why make all sieges head-on? It'd be cool if you could take surrounding cities and block traders/resources for a few days and come back to claim the starved castle.

I'd like to reiterate how much I enjoyed playing through your game. I only named all these areas of possible improvement because I fully believe there should b a Frontier 2.


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An7hraXAn7hraX

Rated 3.5 / 5 stars July 13, 2010

A perfect 7

Perhaps nothing I say will be anything new, but reviews are for feedback and to help new players decide, I'll focus mine on the former.

The game does suffer from a few minor bugs that aren't too annoying (happened 5 times all of which were fixed by a restart)
The appeal of it (it is a cool concept) dies down about 10-15minutes into the game after you quickly get the best armor and weapons, same goes 5minutes later with the ship.

This game is simply too easy and lacking content, the biggest nemesis to game designers is (other than making a fun game) the "early finish", in other words that time in a game where the player becomes so strong nothing can stop him.

Sad but true, none the less this game deserves a 7, although not without it's faults it remains an interesting quirk to kill some time on that everyone will enjoy.



patatenegativepatatenegative

Rated 3.5 / 5 stars July 12, 2010

could use some improvements

this game is realy simple, a little bit too simple. You dont have to manage food or water for travel and combats consist in 2 action : run or attack. This game isnt bad, but as I said before, could use some improvements. I like trade games, but this one less.



SwagSurfin54SwagSurfin54

Rated 5 / 5 stars July 12, 2010

Amazing

10/10 5/5 great concept good economic game i loved it u need a sequel would be great genious game i played prolly 3 hours and beat it. U beat by making 1,000,000 dollars. Good game but i didnt do guild missions idk why.


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