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Oct 2, 2009 | 3:40 PM EDT
  • Daily Feature October 3, 2009

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Author Comments

Create your own fortune. Travel the land seeking to destroy the Buccaneers, an evil pirate organization bent on being outlaws... or join the Enforcers to help stop them and bring piece to the land! You decide, you build your fate, and in the end you choose the path you want to take and how to get there.

Frontier is a non-traditional RPG, taking mostly the form of an economics game... but in the sense that you're not set on a linear path to go destroy certain enemies or collect items. Your job is to survive, earn money, and do as you please. Destroy the Buccaneers or take down an entire city for your taking. Join the Enforcers and battle it out with some mercenaries to become true evil.

50 different cities beckon your trade and visit, each located in 10 unique environments and place. Each offers new financial opportunity or guild headquarters to find more purpose in your worldly pursuits.

Produced by Armor Games, Concept and Lead by jmtb02
Artwork by the Swain
Music by Mohammad Fikree

PM me if you have any questions, bugs or comments - jmtb02



Rated 5 / 5 stars

black market got me rich in like five trades,Indigo lake to Yorn with poisons and then Yorn to indigo lake with whatever you can. If you have money left over before you leave you should buy something else to fill your cargo,as long as you get profit.

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Rated 4 / 5 stars

a bit too easy. beat it first try with only fleeing from 5 battles near the beginning. after i was able to get the big ship the game was way too easy. i was hitting the enemies for 47 dmg average and the enemies only did 15dmg at the max if it was a big ship with 5 ppl and high atk. otherwise i took less than 5 dmg each battle, most of the time none due to missing. two-three shotting each battle and taking no dmg basically is too easy. still addictive and good. but it could use a bit more depth and challenge in the battles. the economic part of it could easily be expanded upon and would make an even greater feature if you do a 2nd one.


Rated 4 / 5 stars

I decided to wright a review after roughly 3-7 playthroughs

To be honest I did not like the sound, the graphics were less than stellar, there were multiple small and somewhat annoying glitches, and I really don't like that my character never gains more stats.

However this is still a great game. I love becoming the enforcer guildmaster, taking cities, and upgrading to a landship. I also liked the trading and recruiting. Because it can be so difficult to beat at first the game kept me hooked.

I would love to see a second and even moe complex version

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Rated 5 / 5 stars

great game

coooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooool game


Rated 4 / 5 stars

overall great game

Other than a few suggestions and bugs, the game was really good. Trading to get really rich was fun. The fights were done pretty well. A lot of stuff to do. There's nothing game breaking, just minor things that could be improved upon (in a sequel) and keeping this form being a 10.

There were a few bugs:
First, one of the achievements said that you need 100 cities, but there's only 50 of them. I figured I'd have to capture them all twice but it ended up giving me the award at 50.

The second, if you win any fight and click go before the combat screen thing is done moving, some weird stuff happens at the next battle. Sometimes you can skip it entirely (the go button doesn't leave).

The third, you could hire the same guy as many times as you wanted by hiring then switching to an other tab and back to the tavern.

A few things that could be improved:
Upgrading your vessel cost as much as buying one from scratch. Like if i already had the horse from buying horseback, why don't i get a discount for the cart (which needs a horse).

Taking towns was almost pointless (except for achievement). By the time you can win a battle against a town, you basically have a fully decked out team (costing up to 70k gold). At that point in the game, the 300 gold you get for revisiting the town barely pays your team's salary.

When doing guild quests, it was annoying to find the town you needed. With 50 cities to look through, it would have been nice if the town you needed to go to was highlighted.

Having a way to upgrade your stats would be nice. Your only given 6 points, which is a lot less than your followers get. What kind of leader has lower stats than every member of the team.

There was no way to avoid buccaneers (without losing anything). Even as the leader of the guild, they still attacked me unless i gave tribute. Having a way to try to sneak by would have been fun. especially early on in the game where you have no chance of surviving against a boat.

When you first start off, you have just as much chance of getting a boat as a guy on foot. Meaning that with your lvl 1 equipment, your pretty much doomed unless you give half your stuff away. My first battle ever was against a boat. they killed me in 3 shots as i tried to run away. It would have been better to start in a low level area which is safe while you get your cash and crew up. Then be able to move to harder cities (identified in a different color) which makes it more likely to encounter harder enemies. Maybe have an enforcer and a buccaneer capital, where the closer you are to those cities, the harder enemies you face. Starting far from both capitals would let you survive your first few encounters.

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