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Uploaded
Sep 24, 2009 | 10:24 PM EDT

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Author Comments

Made this for my multimedia assignment.
My own bullet collision engine and everything :D

ps: This is my first game made using Actionscript 3.0

Reviews


SwitchLockSwitchLock

Rated 3.5 / 5 stars September 25, 2009

Hmm.

You could really go places with this, but the fact that you you get overwhelmed in less then a minute or two sucks a lot of the play out of it.



GokUCGokUC

Rated 3.5 / 5 stars September 24, 2009

okay

Good graphics but you should have added more weapons, zombies and levels and more stuff like barracks or something like that
but its a good game


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Nint-O-ManNint-O-Man

Rated 2.5 / 5 stars September 24, 2009

Never ending game (over)

A great concept, but one that doesn't last very long as you will inevitably get overwhelmed with zombies no matter how fast you are at the trigger, it would also be helpful if there was a way to restart after the game is lost, I managed 10500 and I feel that is roughly the limit this game will allow. Not much of a game beyond a fast click and true aim, but a pleasant experience nonetheless.


People find this review helpful!
kizza0 responds:

WOW, i made like 3000 tops.


collided-worldscollided-worlds

Rated 3.5 / 5 stars September 24, 2009

Not bad

I actually liked it. It may be because I have an afinity for all things zombie related, but this wasn't bad at all. I do have some suggestions tho:

First of all, its way too hard. With the automatic reloading and increase rush of zombies, it's impossible to last more than 30 seconds. I would give it more of a "Defend your Castle" feel (if you don't know what game that is, Google search it). Give it stages that you have to pass that gradually become harder, and put some upgrades in so that the player doesn't become bored. I'd suggest making new enemies with each round (bigger, tougher, faster zombies, maybe an occasional "boss" zombie). I would also make each zombie worth a certain amount of money that you can use between stages to upgrade your weapons and defenses. Maybe even find occasional "survivors" that can help you fend off the horde.

Second, just a few minor cosmetic details: I noticed that the zombies that are supposed to be further back, and thus show by being elevated over the zombies that are closer to the screen, actually walk on top of the other zombies. It makes it look like they're walking on each others shoulders. Just something small that I find a little annoying. I'd also add some music and some more sound effects, like zombies grunting, etc.

Last thing: during the time it took me to write this short novel (and I only spend the time doing it because I think you have the potential for a really fun game here. This is all constructive, not meant to offend), the zombie horde has continued to grow in mass, and is literally bogging down my computer. You might want to think about sending it back to the start screen when the player dies.

That's about it. Overall, you've got the potential for a really great game here. I hope you work on it a little more and heed my advice. Good luck!



cobrakiller87cobrakiller87

Rated 2 / 5 stars September 24, 2009

unbeatable

there is a certain point where they just rush in and you cant do anything about it. this is fine deeper into the game, but in this one it is less than a minute after the begining. if you could even out the gameplay a little more and make the experience last longer it may be better. although that would help, the fact that there is only a point a click component and no head shots the game would still get stale after awhile. if you can, try to spice it up a little.