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Madness Accelerant

rated 4.44 / 5 stars
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Action - Shooter - Run 'n Gun

Credits & Info

Sep 22, 2009 | 11:09 PM EDT
  • Frontpaged September 23, 2009
  • Weekly Users' Choice September 30, 2009
  • Daily Feature September 24, 2009

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Facerape 10 Points Let out all your aggression.
A WINNER IS YOU 25 Points Beat the game.
Pacifist 25 Points Be kind to those less fortunate than yourself.
True Face of Evil 25 Points Reveal the true face of evil!
Madness Mode 50 Points Defeat Madness Mode!

Author Comments

Thirty days to bring this together and it still comes down to the wire on Madness Day. We've poured everything we got into this game so hopefully you enjoy it and it runs ok on your computer! If it runs slow, Q toggles the quality.

This game is a shot-by-shot playable remake of Krinkel's Madness Consternation! We took a few liberties but overall tried to match the progression pretty closely. Enjoy!!!

Also note the fun fan-art gallery, showcasing stuff from the Art Portal!



Sept 23 - Final boss bugs should be fixed! Clear your cache.

Sept 24 - Hank now spends less time on the ground, while enemies spend more and can be shot while on ground. Hopefully this feels a little better!

Sept 29 - Fixed doorway agent bug and added a SWAP button (D) to swap weapons when you already have one. Walking over a weapon you already have will increase your ammo!

Sept 30 - Added option for MOUSE AIMING! We hope this makes lots of people happy.

Oct 1 - Added Madness Mode, which you unlock by beating the game. It's HARDCORE!

Sorry I can't add a pause button. This game is in AS2 and built in a way that simply doesn't allow it. Flash has no native pause support.



Rated 3.5 / 5 stars

Worse than Madness Reagent

Boss is boring, automatic weapon pick-up sucks, where's the good-old unlimited ammo thing? Make the hand mouse controlled and give the minor enemies less health. Improve the hand-to-hand combat. Add duck and roll. Faster movement would be great. Sounds are repepetive and annoying. And please remove the knock-down effect
Please spend more than 30 days on collab games like these.

Anyway I liked the art, music was nice but a bit too loopy, Effingly nice effects like flame.

If you are thinking of making a third madness game please consider my review.

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Rated 3.5 / 5 stars


I sliced the guy's head in half, then i jumped down and fought about 6 enemies. and then... nothing. no doors opened, no secret teleportation, no boss punching me into the next room. I'm just standing there. And I used up all of my chainsaw ammo.
I wish I could have played on... but otherwise, it's a good game. recovery time from a hit should be shorter, though.


Rated 4.5 / 5 stars


Great game, though it needs a save/check point system, but on the pluses damn hard and lovely game play! Good work guys, hope you make more for the rest of the series!


Rated 5 / 5 stars

omg this game o my god is awersome

this is my first madnees favorite game


Rated 4 / 5 stars

It was missing something

The game was pretty good and I like the story but just a few suggestions.1-You got very little life and the basic enemies had alot.They got annoying and ruined the game for me.2-The guns need work.Most had an inacurate ammo # and you couldn't pick up ammo.Also the weapons tended to be too weak and there were not that many different weapons.Otherwise the game was good.

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