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Madness Accelerant

Score:
rated 4.44 / 5 stars
Views:
6,366,197 Views
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Genre:
Action - Shooter - Run 'n Gun
Tags:
madness
hank
madnessday2009
portalhistory2009

Credits & Info

Uploaded
Sep 22, 2009 | 11:09 PM EDT
  • Frontpaged September 23, 2009
  • Weekly Users' Choice September 30, 2009
  • Daily Feature September 24, 2009

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Medals

Log in to save your medals! Don't have an account? Create one for free!

Facerape 10 Points Let out all your aggression.
A WINNER IS YOU 25 Points Beat the game.
Pacifist 25 Points Be kind to those less fortunate than yourself.
True Face of Evil 25 Points Reveal the true face of evil!
Madness Mode 50 Points Defeat Madness Mode!

Author Comments

Thirty days to bring this together and it still comes down to the wire on Madness Day. We've poured everything we got into this game so hopefully you enjoy it and it runs ok on your computer! If it runs slow, Q toggles the quality.

This game is a shot-by-shot playable remake of Krinkel's Madness Consternation! We took a few liberties but overall tried to match the progression pretty closely. Enjoy!!!

Also note the fun fan-art gallery, showcasing stuff from the Art Portal!

HAPPY MADNESS DAY 2009!

UPDATE:

Sept 23 - Final boss bugs should be fixed! Clear your cache.

Sept 24 - Hank now spends less time on the ground, while enemies spend more and can be shot while on ground. Hopefully this feels a little better!

Sept 29 - Fixed doorway agent bug and added a SWAP button (D) to swap weapons when you already have one. Walking over a weapon you already have will increase your ammo!

Sept 30 - Added option for MOUSE AIMING! We hope this makes lots of people happy.

Oct 1 - Added Madness Mode, which you unlock by beating the game. It's HARDCORE!

Sorry I can't add a pause button. This game is in AS2 and built in a way that simply doesn't allow it. Flash has no native pause support.

Reviews


darthshaggydarthshaggy

Rated 5 / 5 stars

awesome

awesome game iliked the ending. EVIL CLOWNS



endr654endr654

Rated 5 / 5 stars

Hints for killing grunts

It was a little irritating how hard the grunts are to kill. The fact that you couldn't shoot them when they were on the ground meant that they would often stick around much longer than however long it took them to hand you a new gun. But then I figured out the easy way to get rid of them: let the bosses do it for you. The bosses attacks are very predictable and pretty well telegraphed, so once an enemy comes in, you punch him, get his weapon, and then lead him over to where the boss is about to attack. This is especially helpful because boss attacks kill grunts in 1 hit, at which point you can get back to business. I've played through this game a couple of times now to get medals, and I've never dropped below 10 health since I figured this out (As compared to my first playthrough where I lost all three lives before getting the chainsaw).

Anyway, great game, which is no surprise considering who it's coming from.


People find this review helpful!

LeoConnerLeoConner

Rated 5 / 5 stars

MADNESS 4 LIFE

Madness is one of the best series on newgrounds, I hope Madness never dies, LONG LIVE MADNESS!!!


People find this review helpful!

WCCCWCCC

Rated 4 / 5 stars

It was ok

But like all of tom fulp's games its ridiculously hard and enemies do some ridiculous attacks, such as the agents punching me when they are still ying on the floor, the fact that my guy actually goes BACKWARDS when he hits people, his actual response time is kinda slow, you know a good tenth of a second difference can screw you over pretty bad, and every time an agent comes in with the first mini clown demon encounter, the agent will punch me when hes on the ground, then my guy has to lie down just long enough so immediately after he gets up the clown strikes with a fist attack that goes 7/8 across the whole damned screen, making dodging it nearly impossible, other than jumping, which my guy responds to slow to do in time... -_- and then after i get hit with the fist i lie on the ground for another long-ass period of time and get punched by the agent again, and repeat for a 10-15 life cycle out of my 20 lives overall no real problems other than that, other than why the deagle has to suck so bad and why a pump shotgun shoots so damn fast.


People find this review helpful!

TrueHyperSonicTrueHyperSonic

Rated 5 / 5 stars

Madness? This truly is madness! ACCELERANT!!!

Wow. Nothing to say that hasn't been said so;

1. In the next game there should be a "pickup weapon" button.
2. Infinite weapon ammo (or just more ammo). Hank isn't the newgroundia god of murder and ownage for nothing.
3. Health. This is for everyone else though. I died twice on my first run but 1 health-
finished my second (no death!). Practice makes perfect :)!

Keep up the MADNEEESSSSSS!!!!!!!! W000000000000000000TTTTTTT!!!