Madness: Rising

Score:
rated 4.44 / 5 stars
Views:
418,059 Views
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Genre:
Action
Tags:
madness
combat
madnessday2009
portalhistory2009

Credits & Info

Uploaded
Sep 22, 2009 | 3:51 PM EDT
  • Frontpaged September 22, 2009
  • Daily 3rd Place September 23, 2009
  • Weekly 3rd Place September 23, 2009

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Author Comments

I haven't done a movie in years, so for Madness Day 2009, I created this tribute for the series. Animated @ 60 fps.

Reviews


Prototype50Prototype50

Rated 2.5 / 5 stars

why when hank strikes to someone he is doing like a dog?
at the end,... tricky wins? or hank kick hes ass?(as usual)
and tricky has a weird mask



slayerqslayerq

Rated 2.5 / 5 stars

i dont get it

is it supposed to play a movie or somethin, cause if it does, then this doesnt work on my computer



theweaver2theweaver2

Rated 2.5 / 5 stars

A let down.

You are getting a five for effort, because I can see that you placed a lot of time and work into this animation. However, a number creative choices with the artwork, textures, colors, and sound effects killed the rest of this for me.

First off, lets check the sound effects. It didn't seem that there were very many, especially at the end where you use three identical scream effects over and over. That's my biggest quip there.

Second, we have the artwork. It is obvious that the masks, textures and backgrounds were very detailed. Too detailed, in fact. I think that this is where you really hurt yourself, because not only do some of the effects tend to run together in a chaotic mess, it's almost impossible to make out some of the details on our combatants. Honestly, the only reason I could tell Hank apart from the rest of them was that he had a lobster claw (btw, WTF?) And you have so many different effects and textures clashing together that the effect comes across as gaudy, and sometimes painful to look at. I much prefered the animation in your last Madness submission, which still maintained a bit of simplicity.

Now let's talk about the color. Of which there seemed to be roughly two. The use of red and black in this flash made it difficult for me to follow, as the colors so proliferated the animation it became difficult to see what was what. Having the red sky, especially when hank's lobster arm (again, wtf?) had a trailing red effect, made everything all the more difficult.

Finally, there is of course the combat. Honestly, it felt stale. I've seen much of this choreography before, including the much-overused Dogpile and Blast strategy. The Izuma drops, the giant energy blast... It simply didn't feel like Madness. Now, I know that you were able to do this in your previous flash, but I think that was because we accepted the heroes as being in an alternate reality. Here, you obviously have the usual Madness scenario, but the flash ignores this reality by inserting its own rules.

Overall, a lot of effort with some poor choices.


People find this review helpful!

Jackboy97Jackboy97

Rated 2.5 / 5 stars

alright

too much like a game



EragonzameEragonzame

Rated 2.5 / 5 stars

i have 2 give it a 5

everyone blow makes very valid points, yes it was kool but 2 fast, i didnt get a good look, and you were to lazy to put in violence, he cuts there head in half and wat? a squirt of red? but twas a good attempt in your own style