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Madness: Rising

Score:
rated 4.44 / 5 stars
Views:
422,062 Views
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Genre:
Action
Tags:
madness
combat
madnessday2009
portalhistory2009

Credits & Info

Uploaded
Sep 22, 2009 | 3:51 PM EDT
  • Frontpaged September 22, 2009
  • Daily 3rd Place September 23, 2009
  • Weekly 3rd Place September 23, 2009

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Author Comments

I haven't done a movie in years, so for Madness Day 2009, I created this tribute for the series. Animated @ 60 fps.

Reviews


slayerqslayerq

Rated 2.5 / 5 stars

i dont get it

is it supposed to play a movie or somethin, cause if it does, then this doesnt work on my computer



theweaver2theweaver2

Rated 2.5 / 5 stars

A let down.

You are getting a five for effort, because I can see that you placed a lot of time and work into this animation. However, a number creative choices with the artwork, textures, colors, and sound effects killed the rest of this for me.

First off, lets check the sound effects. It didn't seem that there were very many, especially at the end where you use three identical scream effects over and over. That's my biggest quip there.

Second, we have the artwork. It is obvious that the masks, textures and backgrounds were very detailed. Too detailed, in fact. I think that this is where you really hurt yourself, because not only do some of the effects tend to run together in a chaotic mess, it's almost impossible to make out some of the details on our combatants. Honestly, the only reason I could tell Hank apart from the rest of them was that he had a lobster claw (btw, WTF?) And you have so many different effects and textures clashing together that the effect comes across as gaudy, and sometimes painful to look at. I much prefered the animation in your last Madness submission, which still maintained a bit of simplicity.

Now let's talk about the color. Of which there seemed to be roughly two. The use of red and black in this flash made it difficult for me to follow, as the colors so proliferated the animation it became difficult to see what was what. Having the red sky, especially when hank's lobster arm (again, wtf?) had a trailing red effect, made everything all the more difficult.

Finally, there is of course the combat. Honestly, it felt stale. I've seen much of this choreography before, including the much-overused Dogpile and Blast strategy. The Izuma drops, the giant energy blast... It simply didn't feel like Madness. Now, I know that you were able to do this in your previous flash, but I think that was because we accepted the heroes as being in an alternate reality. Here, you obviously have the usual Madness scenario, but the flash ignores this reality by inserting its own rules.

Overall, a lot of effort with some poor choices.


People find this review helpful!

Jackboy97Jackboy97

Rated 2.5 / 5 stars

alright

too much like a game



EragonzameEragonzame

Rated 2.5 / 5 stars

i have 2 give it a 5

everyone blow makes very valid points, yes it was kool but 2 fast, i didnt get a good look, and you were to lazy to put in violence, he cuts there head in half and wat? a squirt of red? but twas a good attempt in your own style



GAT-X3000GAT-X3000

Rated 2.5 / 5 stars

Good animating, but a lot of bad points...

I was half satisfied after seeing this, but I'll explain why and I prefer being very honest rather than saying "great job 10/10":
Let's start off with the animation, I thought the way you animated was very well done, very smooth, very clean, nothing wrong with it, your extremely good at animating. And then, I also thought that the colors used were simple, had a cool 3D effect to them... And you did a good job at animating 3D like characters, like previously done on "Deus Ex Machina". I also thought that if this was a game, it would be very entertaining, and really cool, yeah I would love if this was a game, for sure...
But, I personally thought that there we're a lot of inconveniences;
for inctince, the characters were well made in their 3D like style, but compared to the original madness characters, they looked kinda crude and ugly. I'm not saying that you should keep the original madness characters, you are free to make any modifications on them, I just thought that these ones were ugly...
Then we have little things that aren't too bothersome like the background that looked more like a psychedelic mars rather than Nevada, and the music that stopped after a while, but hell, those aren't too bad, ain't gonna bust your balls about those...
For me, the biggest problem was the fact that the fights did not change one bit, it just kept going and going without any evolution, and after a while you just get very tired of it all. Sure when it started it was fun, you got a 3D Hank beating the cr*p out of dozens of dudes, but after those guys, it just keeps going, and I personally got tired of it very quickly...
OK, I guess I made my point, so in general, the animating was great, but then we got the characters and fights which weren't that good...
Sincerely,

GX3


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