It's been ages since I posted this game, so I realize that this new update is very little compared to what I could have accomplished in all this time.
The only thing I can say is that I was very VERY busy <:-)
Anyway, aside from correcting some minor (audio) bugs, I just added few new features:
+ Now the game can be paused! (yay! :D)
Press the P key on your keyboard to pause the game and press P again to resume it.
+ Added an autofire option.
You can activate/deactivate the autofire option by pressing the A key on your keyboard during the game (I was too lazy to add it to the "Settings" menu, sorry xD)
+ Toned down the in-game messages (especially when the player gets hit).
I deeply apologize for my horrible understanding of the english language and my twisted sense of humor ^^;
+ Now, when you get hit, you won't lose all the power ups anymore. You only lose one level of power up.
I didn't have the time to test everything as much as I wanted, so I apologize in advance if something doesn't work as it should.
I felt the urge to do the aformentioned updates before starting to work on a new and improved version of the game (probably a sequel).
I'll try to follow all the advices and tips I received and make a better game :-)
Thanks to everybody for playing this game, for all your comments and your judgements ^^
This is my first game made with Flash ever.
And since everytime I start learning a new programming language I have to make a shoot'em up, here it is :-)
I called it "Beta Force" because althought it is a complete game, I like to think there's a lot of room for improvements (maybe one day there will be a "Release Force" or something like that :-))
I have many ideas on how to upgrade it, but before starting to work on them I wanted to know from other people if it's worth spending more time on it (I'm always soooo busy xD)
I wanted to make a game where the goal is to score more points, not just beat all the levels.
I tried to keep it as most balanced as possible. Nonetheless I think it becomes boring after a while (I think it's simply too long).
Everything in the game is made by me, but I want to give credit to my husband who helped me with the design of the enemies.