Ultimate Gear War
Join the alien war, prepare your gear and protect your base at all cost!
4.13 / 5.00 17,614 ViewsVisual novel which will dip you into the severe and gloomy world of the city of Imago.
The idea of the game is to progress the story by helping Simon to make choices along the way. By choosing different answers, your path in the story may branch off to different endings.
Instructions:
Use LEFT MOUSE button to skip text.
Use SPACEBAR to pause game.
Reviews
Rated 5 / 5 stars September 19, 2009
Great story-based game
I very like this game. It was very interesting for me to play on this game and read all story.
5/5
10/10
Good luck!
Rated 0.5 / 5 stars September 19, 2009
Read carefully
I didn't even play the game, and I don't even care how good it is, because of THE GODDAMN INTRO! Make a button to skip all the intro.
Rated 4.5 / 5 stars September 19, 2009
Artwork was great
I loved the artwork and the stories, but some of the dialogue was hard to understand - particularly the part where you are talking to the officer in the slums about the assault weapon murders. I got the gist of it... but only just. Because of this, I have to take off one star.
Rated 4 / 5 stars September 19, 2009
liked it
didnt love it but it was good it just took a long time to get through the story if you alrady played it once and tried to get a different story out of it but good job nevertheless
Rated 1.5 / 5 stars September 19, 2009
Pretty but flawed.
It looks fine; amateur graphic novel, fine. But it's not written that well and the presentation of the text doesn't help. Also, the damn "police" badge cursor covers the text when you're trying to click on it. Fatal flaw: since the same mechanism (left click) is used to advance the text (which is essential; no way I'm going to wait for it to "type" in -- that's suitable for captions at best) is also used to make choices, and since they're made in the same text area, I clicked right through the first choice without meaning to. And since there's no way back...
Two suggestions: 1) just put all of the text into a block and let the user scroll through it. DON'T use single-character "typing" to display the text. 2) Put the "choice" decisions somewhere else -- maybe at the TOP of the page.
I'm going to give this a low score. It doesn't mean the same thing as when I give real crap a bad score; in this case it means "doesn't live up to its potential".