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Score:
rated 4.17 / 5 stars
Views:
16,454 Views
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Genre:
Adventure - Other
Tags:
noir
comics
novel
imago

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Credits & Info

Uploaded
Sep 19, 2009 | 9:27 AM EDT
File Info
Game
9.8 mb

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Author Comments

Visual novel which will dip you into the severe and gloomy world of the city of Imago.

The idea of the game is to progress the story by helping Simon to make choices along the way. By choosing different answers, your path in the story may branch off to different endings.

Instructions:
Use LEFT MOUSE button to skip text.
Use SPACEBAR to pause game.

Reviews


FlashistFlashist

Rated 5 / 5 stars September 19, 2009

Great story-based game

I very like this game. It was very interesting for me to play on this game and read all story.

5/5
10/10

Good luck!


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SyNn3rSyNn3r

Rated 0.5 / 5 stars September 19, 2009

Read carefully

I didn't even play the game, and I don't even care how good it is, because of THE GODDAMN INTRO! Make a button to skip all the intro.



5lip5tr3am3r5lip5tr3am3r

Rated 4.5 / 5 stars September 19, 2009

Artwork was great

I loved the artwork and the stories, but some of the dialogue was hard to understand - particularly the part where you are talking to the officer in the slums about the assault weapon murders. I got the gist of it... but only just. Because of this, I have to take off one star.


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SIRSLAYALOT74SIRSLAYALOT74

Rated 4 / 5 stars September 19, 2009

liked it

didnt love it but it was good it just took a long time to get through the story if you alrady played it once and tried to get a different story out of it but good job nevertheless


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amateur6amateur6

Rated 1.5 / 5 stars September 19, 2009

Pretty but flawed.

It looks fine; amateur graphic novel, fine. But it's not written that well and the presentation of the text doesn't help. Also, the damn "police" badge cursor covers the text when you're trying to click on it. Fatal flaw: since the same mechanism (left click) is used to advance the text (which is essential; no way I'm going to wait for it to "type" in -- that's suitable for captions at best) is also used to make choices, and since they're made in the same text area, I clicked right through the first choice without meaning to. And since there's no way back...

Two suggestions: 1) just put all of the text into a block and let the user scroll through it. DON'T use single-character "typing" to display the text. 2) Put the "choice" decisions somewhere else -- maybe at the TOP of the page.

I'm going to give this a low score. It doesn't mean the same thing as when I give real crap a bad score; in this case it means "doesn't live up to its potential".


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