Score: 7
"Almost"
date: September 19, 2009
Platformers don't really change all that much from generation to generation, and this one in particular makes use of many familiar features to a good end. However, the lack of variety in the motions your character can use (left, right, and jump), as well the the triviality of the scoring system, still makes the game feel flat.
It's not the environment that makes a platform jumper feel like a jumping experience. It's the tasks, high and low, that you must perform to get to the end of the level that does.
Still, great job. A lot of effort obviously went into this.