Score: 9
"Not much challenge, but entertaining"
date: September 17, 2009
I think the goal of this game is to make it really easy to make folks feel good and drive business to mochigames.
The game was short and simple. You invade an area that has less Pop than your zombie army, and you can normally beat them. You can go into the Lab and boost up various attributes (Atk/Def), then just lower rage/hunger by clicking non-stop. It adds days to your advancement, which probably lowers your score, but other than that you are not penalized.
What I find odd is I burned like 100 days in the Lab farting around, but the threat level didn't lower. However, I spend one day "re-infesting" a place I've already conquered and suddenly the threat level drops. Uh...ok.
Overall, a lite, enjoyable game. Not much replay value once you've gone through it. Clicking on the people walking on the screen became stressful, since I'm OCD. I was compelled to click on them, to the point of it interfereing with the rest of the game. It made me feel rushed (since I would try to do an action and have to remember to click on a person) in an otherwise leisurely game. Not counting off for that though, just saying a fun distraction turned into a stress-inducer for me.
I noticed most folks racked up 13-15M points, but the leader racked up 30M+. Not sure wtf he was doing to get that. I guess he found a way to succeed without wasting days in the lab.