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Upgrade your hover bot and lay waste to enemies!
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-WASD or Arrows to move
-Mouse to aim/shoot
-Double-click to deploy a bomb
-E or CTRL to pause/bring up your upgrade menu
It's fun and somewhat challenging. But the lag at higher levels is REALLY bad. In priniciple, there's not much to bring you back to this game once you get everything
More about upgrades than the game
This game was addictive to me for a while: at the time of this review, I maxed out several upgrades, got over 10k metal in certain levels, and had a blast. I have to admit, you've got an addictive game.
However, the main problem with me is the upgrade system: everything in the game depends on the upgrades, not on the gameplay. I didn't like go to the upgrade screen in a battle to buy health which makes it easy to not die. The gameplay is pretty simple (hold down to shoot!), but repetitive. You have to have your mouse glued to your pointer finger and use the WASD keys like crazy to win a level, which requires no real strategy. You can easily replay a level many times to collect a surprising amount of metal and breeze through the game with high upgrades in the start.
It would be great to have a visual upgrade as well: when you upgrade a part, change the hover bot in appearance so that part looks cooler and better.
Another problem is that when you are too close to an enemy, sometimes the shot will "go over" them, and thus missing them, although the shot clearly marks the spot.
It would be great to include more upgrades like DoomRater said, increase metal gathered, make the metal last longer, and perhaps special skills that help make the gameplay more fun.
The one where your bullet number is increased/shot range is decreased is flawed, I regretted the option and would like for the option to downgrade it by one.
Only the gameplay needs some fixing, the art/animation/audio is all fine, but with due time, it will improve in the threequel if there is one.
wow that was
SO fun I actually beat the whole thing
Lots of upgrades, only one that's useless
Some of these reviewers are completely STONED. They can't figure out to click and hold the mouse button down to rapid fire?!
Anyway, yeah, initially there are some units that are hard to tell from the parts but this goes down over time. Eventually the player can throw down so many projectiles it doesn't MATTER what's in front of you. As long as it's in front of you.
The most useless upgrade I could think of was shooting behind me. Why would I want to blow things up behind me, making me waste perfectly good metal drops because I can't get them in time? I never even bothered to get it because it was counterproductive to my goal. What I would have liked was a metal attraction powerup, allowing me to grab metal from further away as well as not having my shot length get decreased? Maybe even a bullet speed increase powerup?
The ability to replay levels and accumulate metal over time is what kept me coming back though. I got everything I want maxed out, 83k metal sitting around too.
It was good enough to keep me playing, but that's about all it was....the bot blends into the background too much and there's no point on getting the fire rate upgrade unless you wish to waste your bombs as you can't use the firing rate to it's full potential without dropping one, as opposed to paying for the upgrade to lower the cost I'd recommend paying to upgrade the amount you can hold, although the concept is alright for the healing.
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