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Gray: Lines

rated 3.65 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Sep 13, 2009 | 5:56 AM EDT
  • Daily 2nd Place September 14, 2009

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Author Comments

I made this a while ago and it's been up on my site for some time. Figured I'd finally get around to uploading somewhere more visible to the public eye (though I don't really know if anyone will see it here either).

And yeah I know there's some glitches.

OH DAMN! I totally broke the latest version. My bad.

Well I just went back to the original, and I don't plan to make any more updates.

and for all of you asking for the website:

It's in the games section.



Rated 5 / 5 stars


I finally think of an idea nobody seems to have thought of before and then this shows up.

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omnomasaur responds:

Unfortunately I don't think I'm the first person to have this idea either (although I really wish I was).


Rated 4 / 5 stars

pretty good

Pretty cool concept, challenging puzzles, but the collision needs a bit of work. I found myself jumping through the moving doors from time to time.

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Rated 4 / 5 stars

nice idea

I like it


Rated 5 / 5 stars


It's very great


Rated 3 / 5 stars


This was an ok game. My one problem was this.

Black & White setting, computer voice, test subject #121. Christ, try some originality. When Shift ripped off Portal's etting, it was at least ripping something off that hadn't been ripped off yet. Enough lab games! Enough voices directing the character! Enough Black and friggin' White!

Game itself was pretty good, nice difficulty.

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omnomasaur responds:

I wrote the first line of code for this game within minutes of finishing Portal, and I wont lie and say I wasn't influenced by it.

I also wont lie and say I wasn't influenced by Shift either. Shift was awesome.

Black and White was mainly because I had a severe lack of an artist and barely managed to make the small amount of art that is in the game. (I've gotten better recently though and my next game will feature what I think is magnificent artwork)