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Gun Nomads

rated 3.22 / 5 stars
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Action - Shooter - Multidirectional

Credits & Info

Sep 11, 2009 | 3:54 PM EDT

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Author Comments

Created this game over the summer. I've worked on quite a few team-made games in school, so it was a nice change of pace to have full creative control for once. Plus it's the first game I've felt good enough about to actually release to the public.

One day I went to look for an updated take on Metal Slug, which was a favorite of mine in the arcades. But none of the games I found were quite what I was thinking of, so I decided to make it myself.

The aim was to create a classic 360-degree shooter experience with plenty of upgrades and some non-linearity. Not all of my ideas made it in, but I still feel pretty good about the result.

Let me all know what you think of it. I appreciate the feedback.

Instructions - Strategic:

Scroll Map - WASD

Select - Left Mouse

You can attack settlements on the map, select random missions or follow the story by completing chapter missions.

Reputation and money will allow you to buy new weapons and armor from the black market.

Instructions - Tactical:

Movement, Jump, Crouch - WASD

Fire - Left Mouse

Change Weapon - 1,2,3

Reload - R

Grenade - G



Rated 2.5 / 5 stars

Is there a save option? Played for 30 minutes, watched a show, and came back to see "New Game".
Also the physics and controls are kind of difficult.

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Rated 4 / 5 stars

good, but

For heart of immortality, please either remove the drones, or provide some cover.


Rated 3 / 5 stars


It could be way better, if not for the crappy grenade physics, the nearly invincible cars which you need grenades for most of the time. If you could actually make the grenades not bounce back and forth, keep everything in the store instead of one being taken out a certain day, and not have about 50 people following the cars.


Rated 4.5 / 5 stars

Great Game

The only thing i think you should add if you make another is the ability to control a town. Then you could add a defend town option. And vehicles might be nice.

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Rated 3.5 / 5 stars

I beat the game

Took me a few hours.
A greater selection of late game guns would be awesome, as well as having all guns available at all times. I was endlessly frustrated when I saw a gun that I wanted but couldn't afford, did a mission, and came back only to see that it was no longer in stock. This happened over and over again, and it drove me crazy.

The controls are hard to use, and the physics just don't make sense - especially with grenades.

The story is fine. The inability to save without a mochigames account is dumb and stupid and should be removed. I just now found out that there's more difficulty settings, but I refreshed and lost the game thinking I was done with it.

Polish up the sequel, make it saveable with a newgrounds account, and I'm sure it'll great. There's potential here, just poor execution.

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