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After 3 long years of sleepless nights and near fatal set backs, Exmortis 3 has finally been released. I have put my heart and my soul in to this creation, so I hope more than anything that you enjoy this tale of revenge and salvation.
Over to you now, my friends...
dude, i've been waiting forever! still loading, but i know you won't let me down!
Have been looking forward to the full installment.. I just beat the demo. This is one quality peice of work judging by the demo.. I mean you went above and beyond.. a full scale game.. Im about to cry cause Idk if I can pay for it but, wow your a genius man :) this is your story, totally original work, thought provoking and.. you win again. Most thrilling experience on NG hands down. Why dont I see this on the front page? Keep this on the front page please.
The epitomy of all your hard work,
and it does NOT disappoint.
I have played the first two Exmortis games at least 3 to 4 times each over the last few years, and always took the time to appreciate the wonderfully horror-filled atmosphere you created. That's always been my most favorite part. Yes, the puzzles can be deceptive and hard to figure out, and the shock value is good, but the atmosphere... few people can create one designed to induce fear and have it succeed, but you have done this, in all 3 games, like it was a born gift. These games are truly terrifying.
Getting to personal opinion, I actually have to say I preferred the first two Exmortis games to this one (I did buy the full version and played to completion, or at least one ending) this one had more of a conclusive feel to it. The protagonist knew what was going on and was more able to deal with the mental and physical problems that came up. While this is in no way bad, it just didn't have the true element of helpless fear that the first two did. The uncertainty combined with the more confined element of being trapped in a house-gone-slaughterhouse filled with the angry spirits of the dead as well as the demonic spirits of those like Vlaew, along with your amazing art and look concepts was truly a horrifyingly scary experience.
Exmortis 3, while lacking in the above stated feeling (in my opinion at least) had SO much more to offer in terms of length and gameplay than the other two, which is always a good thing. The powers, the ability to make actual choices that affected how things played out, having actual dialogue with multiple characters, it all combined to make an amazing experience; ESPECIALLY when you consider the overlying fact... this is a flash game!
There's also the story to comment on. This series has an amazing story to it, one that I have enjoyed thoroughly. The plot twists and unexpected occurances always left me second guessing what was going on, and predictions were never easy to make, if not impossible. I find probably the most enjoyable part I had in this series was reading the diary of the farm owner in Exmortis 2. 20 + pages chronicling this families life throughout the war and takeover and every part was just an amazing read. Then the corkboard with all the newspaper clippings to add to it, the level of detail just blew my mind.
Looking at the end of Exmortis 3 (no spoilers coming) makes me think a 4th installment is by no means an impossibility. Please do continue this amazing series, your talent and ideas in this field obviously grow leaps and bounds with every installment and I personally would love to see how far this can go.
is a high class Game!! Nothing more to say!!
First off, I perfectly understand the need to pay for this game. I loved Exmortis I and II, and I didn't mind whipping out my Visa to get the full version of Exmortis III. I know that independent Flash artists like yourself depend on this kind of income, and I know ads alone do very little. Considering you spent three years working on this, yes, I believe you should get something besides just a pat on the back for all the hard work you spent on creating this.
Now onto the real review.
The graphics and the setup truly feel like a professional game, though I know I won't be expecting a plethora of 3D models and Havoc physics in this (though a LOT of it does look three dimensional). Either way, the transition from Exmortis II to this is incredibly revolutionary. Everything in sight has a very photorealistic quality, and the insertion of powers, health, and even the whole mercy attribute already tell me there's way more to this game than ever before. Though I have a feeling I haven't even scratched 10% of the game's content yet even after going through the city ruins and completing the Exile Chapter, I can feel there's going to be much more to this and I'm excited to see what you've done in three years time. I feel the game runs a little smoother when its not full screened, but the frame-rate is still pretty good considering how much you've got going on in this.
The background storyline is also very impressive, and I'm a sucker for a good story. I like the direction you've gone in from the very first Exmortis to Exmortis II, and now this. I also love the surviving hope for humanity theme in a post apocalyptic world. This reminds me a lot of the I Am Legend movie and the game Fallout 3 with a more gothic feel, done in a similar style that the Myst series uses. But without a doubt, you've greatly raised the bar in ways I didn't think were possible with a Flash game.
How you managed to get the settings to look so realistic impresses and stumps me on how you did it. Usually when I watch a Flash animation, I can visually dissect how they were created. This... I can't. While I know photographs were used, that's probably only a minor catalyst as to how you created the final pictures. However you did it, I'm impressed. If you ever decide to work for a game development company, this would be one hell of a thing to have in your portfolio.
The 3.56 score this is running is neither a realistic nor a justified score estimate for this at all. I think most people are probably frustrated that they need to pay for the full version, but what I think they need to realize is that if they played and enjoyed the first and the second Exmortis games paired with the fact you spent three years making this masterpiece, they'll be getting their money's worth when they buy the full version. Plus honestly, I feel better supporting an outstanding independent artist and game designer as opposed to corporate game developers.
In conclusion, I look forward to the dark secrets you've packed into this game. What I've already seen has impressed me quite a lot. It's a shame there's no way to post a follow-up review, because I would love to add to this once I've played through the entire game and have seen everything.
In all, you've got remarkable talent. Good luck to you in your game designing career, you're definitely well prepared to go the distance.
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