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After 3 long years of sleepless nights and near fatal set backs, Exmortis 3 has finally been released. I have put my heart and my soul in to this creation, so I hope more than anything that you enjoy this tale of revenge and salvation.
Over to you now, my friends...
You deserve to sell this game. Its time you made some money from your talents. People here just are mad, because they only reason they play games here on newgrounds, is because they dont like paying for games XD
Did I miss $omething?
I absolutely love what you've done!!! ... ;however, pay-to-play? Once again I'm inundated with Chicago politics. Should'a told me months ago :: no problem ; find out the *hard way* :: I'm a bit sour. Either way I'm definitely entertained at the moment, will pay for the full verstion eventually, and keep it up = I won't expect anything less :) (Like my Dad always says, "All you gotta do, Jen, is give me fair warning.")
Cheers Jen. There seems to be a lot of hate on here because people are having issue with the fact that it costs money to make a game like this. I've been pulling 60-80 hour weeks for a year on this project, and without the backing of 3rd Sense on this project - the odds are Exmortis 3 would never exist.
I should also retort in saying that I have made it abundantly clear for the past year through the Exmortis dev blog and through posts here on NG that there would be a free version (what you see here on Newgrounds) and there would be a full version (available from Fizzy.com) I really don't know how much clearer I could have been on that... :)
A fine magnum opus
A fitting end to an exciting trilogy,all Ben's hallmarks of production, sound design and artwork shine here. Hours of gameplay, puzzles ans secrets to unlock.
As usual it astounds me to read the posts here by the forum trolls. Last time I checked, Newgrounds motto was "everything by everyone" ... not "ONLY FREE GAMES DUDE OMFG WTF"
Rating a game down because you feel like you're "owed" something by a developer is weak. The length of the free component of the game is considerably larger than most games ported here, most of you are flaming the game without even playing through.
What needs to be understood is productions of this quality take many months to build. You're happy to pay a fwe bucks for a throwaway hamburger and a beer, what's the problem with paying some cash to reward the fruits of an indie developer's labour?
The answer is simple. You like the game and want more, it's available to you. You don't? Close the browser and move on.
At any rate, there will always be freeloaders who think the world owes them something - this most vocal of audiences are as mean as they are tight fisted, and not worth losing sleep over.
Kudos on a game well developed, may it bring you success.
I gotta say Ben, I've already bought and beaten the full version. I was one of the people on your blog last night, pouncing the second it was released. However, I have to dock you points for not making a "full" version for the internet, even if only to put on Newgrounds. This website has made your first two games more popular and well known then any other one they've been posted on, yet you give them what isn't even half of the full game. It's disappointing and shameful that someone who has such an amazing gift for flash, would sell out to a company. I understand they've backed you in the production of E3, but there's always sponsors. Selling out, and pissing off your fan base...not the best move you've ever made man...
The graphics and sound is just as good as it's predecessors, which is awesome as well as the scare and gore factor.
However, I am disappointed that you must buy the full game in order to complete it, and that shaved off a few points from the rating. The game is awesome, but not enough to have me go out and buy in order to figure out what happens next.
Besides having to buy the full game, it was a good flash game that rises beyond the expectations of the previous games. Nice work.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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