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Sep 8, 2009 | 11:32 PM EDT

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Author Comments

After 3 long years of sleepless nights and near fatal set backs, Exmortis 3 has finally been released. I have put my heart and my soul in to this creation, so I hope more than anything that you enjoy this tale of revenge and salvation.

Over to you now, my friends...



Rated 2 / 5 stars

disappointed me

After episode one and two I thougt that the third episode would kick the shit out of you. Man, really, this episode was way to complicated and had not such a good storyline as the previous ones. The whole stuff with the Telepath didn't pleased to me as well. And the worst is that you now want to make money with it. Why that?
All in all, this one is pathetic compared to the other ones. I am sorry that I said all that, and I am still hoping that there will be a FREE sequel.

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Rated 1.5 / 5 stars

oh boy a pay to play demo

not trying to come off as an asshole here
people have better things to spend their money on than a flashgame, i am one disappointed seaotter MR. leffler. what happened to you? if flash has evolved then why is the mouse cursor still slower than a 7year old with autism? why does it still look like it has free flash game quality? if you were in need of money you should invest in a job(im just sayin)
if you are going to make people pay for a game then you should be pumping out game CDs and develop it like a real game(like what they did with alien hominid)
ill give it a 3 because the first two games were good, but this is just a disappointment

LefflerWebDesign responds:

I guess the "free flash game quality" of Exmortis 3 is a matter of opinion, really. Without coming across as self-adulant or arrogant, I like to think that the quality of the work I produced on Exmortis 3 is somewhat better than that of the average "free flash game". If I was not of that opinion, I wouldn't be here defending my work regularly like this.

And the slow mouse cursor thing is indicative of a lower spec system (admittedly, certain effects and scenes within this game were coded in a way that would push lower spec machines to breaking point)

I am a little guilty of trying to do too much in many ways and that on the odd occasion causes lagging if you are running a slow machine/an older version of Flash or if you have more than a few browser windows open and using flash.

I do suggest maybe checking out the download version of the game on if these problems persist - as that version works perfectly on most systems.

" if you were in need of money you should invest in a job " -- I'm pretty sure that is exactly what I did. 3RD Sense hired me to make this game and other games... so yep - investing in a job is exactly what I did.

" if you are going to make people pay for a game then you should be pumping out game CDs and develop it like a real game(like what they did with alien hominid) " -- Just because the game doesn't come in a box does not mean it isn't a "real game". We've invested in an alternative distribution model, and a successful model at that. So I guess the sales figures speak for themselves.

I'm sorry you are disappointed, however - ONCE AGAIN - it seems that the main issue being taken is with the pay-2-play idea, which I've resigned to the majority of people on Newgrounds never really understanding. Let's agree to disagree, shall we? :)

Cheers for the feedback,


Rated 4 / 5 stars

Not that bad!

Honestly, though the first 2 were better, this one was still pretty good.
No way close to Exmortis 2, but i'm satisfied.
Some people hate the whole "Pay To Play" thing, but I say good for you!
If you keep this up, I can see a full-fledged Exmortis PC game in your future, my friend.


Rated 0.5 / 5 stars


When I first played Exmortis 1 and 2 I loved them and wanted to see this one made. I followed the blog over its creation for a long time my face was all like :D every time I saw a new screenshot. In any case the game was ok, it had a few puzzles and stuff (the magic powers was rather random) but it still wasn't as good compared to the older ones.

Also, I was a sad panda when it got to release day and realised I was playing a "demo".

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Rated 0.5 / 5 stars

i guess its a matter of opinon...

To be honest i thought the demo was okay but as VigalanteKiller stated it just didnt have that creepy atmosphere and it just didnt have that Exmortis feel to it that the other games had it the whole power and ability concept is what helped kill it (at least for me) the old style i liked more because it kept me more interested and made me want to continue playing to see it through it gave the feeling like i was there in a manner of speaking. It just didnt work but I do give you props for trying something different but i feel like this wasn't the best way to go at it. but as i said i guess its a matter of opinion.

Another issue even though this has been addressed many times both crudely and constructively so im not going to drone on it for very long (if i can help it) is the pay for the full game. That to me is also what hammered the final nail. Im not saying that you dont deserve anything for your work but paying for a flash game just dosent feel like a wise investment to me and i suppose if i liked it i would still feel the same way. But regardless i do wish you luck with any future projects you may want to undertake and i hope to see more of your work in the future :)

P.S. if my review sounds demeaning or abusive i do give my most sincere apology for that tone was not intentional

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LefflerWebDesign responds:

Cheers for the feedback. No demeaning or abusive tone received - so you have nothing to worry about :)

Just to address the whole "pay for a flash game" thing. I was at first sceptical around the concept, however the availability of desktop packagers for Flash (such as Adobe AIR and MDM Zinc) has allowed the practise to become more and more common as Flash becomes more than just a plugin for a web browser.

You may think that your exposure to Flash is limited to your browser, but I can tell you that there are many other platforms that use it without you even realising that the content before you is driven from a Flash codebase.

Many Iphone and Android games are now using Air packaged Flash VRMs, as are commonly used desktop applications. Flash is used widely in the mainstream & indy game development world as a prototyping tool. Popular console and PC games frequently use it to perform both UI and intrinsic game functions. Next gen televisions are starting to come packaged with AIR based flash for content delivery & interaction.

My point being that it seems that most people that have asked the question "why should I pay for Flash content when everything up until now has been free?" - they don't realise that the platform has evolved past its traditional use... and in many cases, so has the content.

Now I'm not saying that content should no longer be free - what I am saying is that it costs a lot of time and money to deliver quality.

If a developer feels that they need more than a decent score and a pat on the back to give you the result of their hard work, then so be it. You don't have to like it - in fact, I am sure the majority of you won't... but rest assured - it will continue to happen, and like it or not - it's something people are going to have to eventually get used to.