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Uploaded
Aug 31, 2009 | 5:24 AM EDT

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  • flixel
    flixel A collection of games made with the flixel framework!

Author Comments

The Killbots of Cavern Station is a real time semi-tactical game. Use cover to kill the evil orange killbots.

Instructions:

WASD controls the camera.

Space bar to switch between your different squads

Click to send squad to location.

Squads will take cover behind any cover (white blocks) that their control rectangle touches or contains.

Squad members shoot automatically.

Tanks cannot take cover.

Make sure to use cover! It's super important!

Other Stuff:

Check out the timelapse of me making the game at: http://www.youtube.com/wa tch?v=4NvrDRCxrRA

Used:
Flixel and my own custom collision detection optimizations
Tile Studio/Graphics Gale for pixel art
Sfxr for sounds

Reviews


SkarmorySkarmory

Rated 5 / 5 stars July 18, 2010

Love it.

It's like everything that's important in a good tactical strategy with everything that's unnecessary left out. I like!


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atgod10atgod10

Rated 5 / 5 stars July 14, 2010

Greatest tactical game made in little time...

Honestly, it's like field command but better and real-time tactical strategic game



KeareKeare

Rated 5 / 5 stars June 25, 2010

Wow...

11/10 Points.
Make a sequel, longer and better..please :D



HueqortHueqort

Rated 4.5 / 5 stars June 7, 2010

There's so much potential to this game.

I am very, very impressed with the format of this game. Squad control is very simple, making movement fluid, and almost easy. It didn't take me long to become familiar with the controls, despite the apparent lack of directions for the game.
I found it very enjoyable how easily the battle could change simply by moving your troops around the enemies cover, or overwhelming them with all of your squads.
The tank was also very effective as a heavy-support, that was perfect for flank attacks and covering my retreats. However it was rather awkward cycling through the squads with only the c key to guide me, upon buying the tank it was tedious. However the initial two-squad attack force wasn't difficult at all.

I admire your foresight in the addition of the large black box's that the robots would not hug against for cover. They are the perfect protection for moving squads, without them being slown down by programs telling them to sit in cover. They simply ignore it until they find white bars. It makes it much simpler and in-fact more enjoyable.

I only wish that there was more to this game. There's quite a bit of potential not only for squad based tactics, but also building defenses and production-lines. You could turn this into quite an impressive piece of gaming material, were you to take another week or so on this, as you've accomplished a lot in 24 hours.

I strongly desire you to do more. I think that, with your skill you can make it excellent with some polishing.

Directions first off, would be appreciated. I had to figure out how to beat the game, through experimentation. Although the fact that I can simply farm a level to beat the next one made it a rather simple process.
Actually if you made the A.I. even more intelligent that may be enough to make it even more complex and engaging, as after awhile I found it easy to outsmart and dupe the enemy.

Or, better yet... A multiplayer system so that NGers can pit their skills against one another. That would be perfect.


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ChubysnowChubysnow

Rated 5 / 5 stars May 25, 2010

Instantly a Classic

If it is this good bare bone I would love to see it all glamorized !


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