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A compilation of all my pivots since I started around 5 months ago. Most recent shown last.
It's pretty much the same thing as the last movie I posted, accept this has more in it.
I was a little disappointed, around the middle somewhere there was one you did with a more human-shaped character than a simple stick figure, I was hoping it would be a trend towards turning the things you had learned towards animating more complex characters.
I think that in particular the impact animations where you showed the energy transference in the circles showed that you have the talent and ability to make some very nice smooth animations, I think that you're limiting yourself too much with just the stick figure work. I also feel that all the "WTF"s detract from it rather than adding to it in any way.
So overall you have nice smooth physics, I'd like to see more complex characters and better dialogue.
Everything you said was completely fair and relevant. My simple dialogue stick figure animations are holding me back to an extent.
Although that Is how I animate, until I get an almost perfect grasp of general movements and physics, I will continue to animate stick animations. Dont get me wrong, eventually I will gravitate to more full body animating, incorperating the use of intellectual dialogue to help support more complete storylines, all the while adding colorfull backgrounds and spectacular effects.
In my opinion, It is always best to start with the basics. Theres no use trying to recieve the world record in sprinting if you dont know how to run. You know what I mean?
Overall, that was great critisism, its been a long ass time since I have recieved critisism concerning me as an animator, and not direct animation feedback.
Thank you, CorpsGrinderClock
- Jayden Traynor
An infernal battle between gold and acid.
Are you feeling it now, Mr. Krabs?
Too much coffee for Pencilmate...!
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