Castle Repercussions - D1

rated 4.41 / 5 stars
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Credits & Info

Aug 28, 2009 | 9:04 AM EDT
  • Frontpaged August 28, 2009
  • Daily 2nd Place August 29, 2009
  • Weekly 2nd Place September 2, 2009

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Author Comments

Thanks for the frontpage, NG.

A Leader's Brutality (1/2) - First half of the final part.

Finally the last part of Castle Repercussions is completed! Be sure to check out the second half in D2, or you'll miss out the ending. I hope you enjoy the hard work :) Feel free to visit my site, donate or leave a review.

Note that this is not the final installment in the series, there's more to come in the future. Also, be sure to check out the extras - there's a puzzle to solve for anyone with spare time, maybe team up to get it done faster. :)




Rated 5 / 5 stars

cool :D

this movie is pretty cool hopes that an number 2 comes :D


Rated 5 / 5 stars

Just like every day...

I logged on newground hoping for this episode... and today, Im logging, expecting nothing, and BAM, there it is. Instant fav, instant 5/5, instant 10/10. :P


Rated 5 / 5 stars

You should make...

...Cut scenes for games.


Rated 5 / 5 stars


Epic storyline here. Keep up the gore, the action, and the good work


Rated 5 / 5 stars

Excellent, as always

Something about the Castle series is fascinating to me. It takes a lot of talent to raise so many questions in a movie without it being full of loose ends - to have questions without inconsistencies. You're a very talented animator.

For those complaining about it being a stick animation, go back and look at the history of the Castle series. The first one, and I don't mean this to be insulting, was a piece of standard stick figure crap. A guy sneaks into a castle, steals an orb, shoots a dragon. The second was on the level of Xaio xaio or one of the earlier Madness cartoons, a lot of action, sticks, zombies - the lack of animation quality was made up for by the action. At the time, though, upgrading to a more realistic character would have hurt the animation, as it would have drawn more attention to the only average drawing rather than to the expertly done combat. With parts C and D, the animation has improved enough to do real characters, but the mold of the series was set. And honestly, I think it's better in stick figures. It just feels more unreal with sticks as opposed to real humans.

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