Score: 9
"guy in the top hat... (blows a rasberry..)"
date: September 2, 2009
Again... this drawing style reminds me of one of the heavy metal comic strips... a story telling something about a pleasure-model synthetic doll that ended up being a reincarnation of the god of the spirit. Somehow, the goddess disappeared after a religious experiment gone awry. The goddess of the flesh took over which made alot of people unhappy with conspiracies abound. Don't even try to spade off of this idea... its already been taken...
Anyways, l dont see this style very often so run with it. Just don't make the heroin too emotionally exaggerated... She might look too neandrathal-like when she frowns or one of em duck disney characters when she laughs to hard.
As good a job as you did with the overall character designs... you really ruined it for me with the bad guy cause, He is alot more intimidating in the first one. His hook nose and chin in his profile made a big difference... Its funny really, the less you see of the shadowy specter, the more the imagination fills in the gaps. No matter what, nothing tops the imagination... The dude had waay too much detail that he sorta look dumpy. Broad shoulders framed by a cape is great, but don't give him a gut... or a pudgy face that made his pasty complexion fit more into a non threatening stereotype. As if thats not enough, he has the ability to cling to walls like spiderman. I don't need to explain how much that wouldn't fit into his character since he uses normal weapons with super human abilities like the guy in Equilibrium. I think thats the same dude who plays in the new batman movies. You are better off making his ability to blend into walls like a shadow cause of the cape... like a hybrid of cat in alice in wonderland and the other character with a top hat in the same story... the mad hatter. You could've taken him pretty far into this series, but now he can't be redeemed. You are gonna have to think of something else just as stylized... or just make sure you don't make the same mistake again.
I don't see where you can go with this and if you have the same problem, don't reveal too much early on but keep teasing us more with your drawing style and narrative clues until you think of something to advance the plot a little. I figured as much cause of the way part three ended. Before sequals of any movie starts, there is always something in the previous movie that teases hints or clues. I didnt see anything what-so-ever to entice me in your next installment. It 'feels' finishes and we shouldn't feel that 'at all' since we are in part three... which i really hope you are going to take this story really far.
Don't even 'think' of adding voices till you 'got' the 'right' people...