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OutPost Dedlaw, IMPROVED!

Author

deadlock32

Contact | Site | Add Artist to Favorites

Date Submitted

04/25/2002 | 09:40PM EST

File Information

Game | 1.4 MB

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Current Score

3.30 / 5.00

Score Rank: #38,823
Popularity Rank: #29,406

424 votes | 6,317 views

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OutPost Dedlaw, IMPROVED!
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  • Daily 2nd Place Daily 2nd Place – 04/27/2002

Author Comments

This is a very sweet space game called "outpost dedlaw". I does contain some sweet graphics and some good game play WHICH gets improved almost daily for supportive reviewers, (SUPPORTIVE not destructive!)
some aspects of the game include:
>High graphic engine but will run on sup-par machines (bare min. PII 350)
>Very entertaining game play.
>Movement is at a maximum. (yes you can move across the whole screen now).
>Challenging game play, Complete with an enemy boss.
>Good sound FX and music
>Nice Navagation.
>3-D GRAPHICS
===========
though, you, the user is the final critque-er (sp.) and your view may not agree with mine.
I hope you find this an enjoyable game.
--Louis Tovar

26 reviews | Log in to write a review | Share this!

The people have spoken

Average Score: 8.0 / 10

Score: 8
Dark-Paladin

"that was..."

date: November 30, 2004

pretty fun actually

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Score: 8
BloodyEyeballs

"Swastikas"

date: April 15, 2004

Um i think you should know that when the shots from the enemies hit ur ship they dissipate in the shape of swastikas, the nazi symbol, just pointing out incase sum nut-job decides to rip u just because of that. Nice work tho

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Score: 9
Dylflon

"Aww snap!"

date: April 23, 2003

That was very well put together. The opening sequence looked great. The game itself was pretty decent.Good job.

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Score: 3
AlejandroWolfskin

"this is a tragedy"

date: January 10, 2003

it might just be my computer, but i doubt that, you should definatly wise up and start making better stuff - from scratch or just dissapear !

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Score: 8
DancingOctopus

"Very good"

date: May 3, 2002

I liked it. the sound was especially good.. could have been longer, i agree with what you said about the power ups. you should make the ememy ships move in a more linear fashion ( like in a preset path rather than straight towards the player). Great game. Can't wait till it's finished.

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