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Stone & Light is a simple puzzle game, in which you must arrange colored stones of different values on a grid in order to match up with certain requirements.
You will be shown a collection of stones arranged in a grid. A ray of light will be visible on the grid as well. Clicking on a stone will change it's color and shape. Each type of stone has a value:
- Red (four-sided) stones have a value of 1
- Green (six-sided) stones have a value of 2
- Blue (twelve-sided) stones have a value of 3
You must arrange the stones so they fulfill the following requirements:
1. The sum of the values of the stones in each column and each row must be a multiple of 3 (the sums are displayed for you)
2. For each type of stone, the number you have placed on the grid must exactly match the number required (these requirements are displayed on the right hand side of the screen)
3. You must ensure that the ray of light touches only the type of stone indicated in the "Illuminate" box on the right side of the screen
When all three conditions are met, you will have completed the current puzzle.
You may generate a new puzzle at any time, using the green swirling arrow button in the bottom right corner of the screen.
It's a pretty fun game once you get the hang of it. My only complaint is that it doesn't have any specific instruction in-game, so it gets pretty confusing. Other than that, it's a pretty decent game.
The gameplay makes sence once you know what you are supposed to do. I do have some suggestions though.
1) Put instructions in the game. No one wants to have to search for instructions. Especially in a game like this that really needs them.
2) Add levels with a learning curve (which would make the instructions easier to figure out too). Just resetting one level over and over doesnt fell very rewarding when you finish it (i.e. there is no place to go except back to the beginning).
I did like the graphics and style of the game. And as I said it is kind of fun once you know what to do. It just needs some work.
1) Well, there are fairly complete instructions on the title screen; but I can imagine adding them into the game itself in a sort of tutorial-pop-up sort of way and that seems like a pretty reasonable idea.
2) Originally, the game was going to offer several different grid sizes, from 4x4 to as large as 10x10, so this would have been the bottom of the learning curve! Again, though, I can imagine implementing a change based on this, along the lines of a different progression for the levels where you have fewer requirements to begin with (maybe just managing the sums in the rows, than adding the columns, then finally the ray of light over the course of 3 or 4 levels).
As for the game being rewarding -- some of that probably just depends on how you feel about solving puzzles just for the sake of solving them -- but having said that, a short set of ramp-up levels or various grid sizes might give people more of a goal.
Thanks for the feedback!
That game is too hard and if dont make sense
i dont know if im either completing it.. or repeating a similar level.. i dont know this just doesnt seem much of an exciting game but then again thats just me.. seems either too easy or too complicated
There isn't any sense of having completed the entire game -- you simply finish one puzzle and move on to the next. So yes, it is an endless series of similar puzzles (though it may at some point get an update to include larger grids, which would let you try harder puzzles if the 4x4 ones are too easy for you).
Aside from puzzle fanatics, I would expect (and intended) for people to play one or two puzzles to completion, then move on (maybe coming back the next day for another one or two when they were ducking work at the office or something ;p ).
Thanks for the review.
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