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Toss the Turtle

rated 4.44 / 5 stars
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Skill - Toss

Credits & Info

Aug 17, 2009 | 10:46 AM EDT
  • Frontpaged August 26, 2009
  • Weekly Users' Choice August 18, 2009
  • Daily Feature August 18, 2009

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Acupuncture 5 Points Get skewered on spikes
Gold Star 5 Points Launch the Turtle
Jump Man 5 Points Smash a goomba
Novice 5 Points Launch 1 mile (5,280ft)
Question Mark 5 Points Find the hidden button
Amateur 10 Points Launch 5 miles (26,400ft)
Drunk Driver 10 Points Blow up a jeep
Harrasment 10 Points Crush an angry ground creature
in Space 10 Points Reach space
Strong Armed 10 Points Get punched by a banana
Abducted 25 Points Get caught by a UFO
Icarus 25 Points Get burned by a sun
Persistent 25 Points Play over an hour
Professional 25 Points Launch 10 miles (52,800ft)
Radioactive 25 Points Use a nuke
Addicted 50 Points Play over 2 hours
Golden Shell 50 Points Buy everything
Master 50 Points Launch 25 miles (132,000ft)
Traveler 50 Points Total over 1 million feet
WorldsEdge 100 Points Launch 50 miles (264,000ft)

Author Comments

NEW Mobile version! Out now!

Toss the Turtle
Use cannons, bombs, and jetpacks to shoot your turtle as far as possible!
Collect cash to upgrade your equipment.
Click and hold to gain power, release to fire
Use the WASD keys to control the turtle in flight
Click with your mouse to shoot the turtle

Art by Gonzo
Programming by Foreverkul

Version 1.3.3NG Update
-patch for reaching 10million+ and misc tweaks

Interested in hosting this game? Contact me kul_dg[a]



Rated 4 / 5 stars


The game is wonderful and fun, but why did you put a button that deletes your saved information?


Rated 5 / 5 stars


Tied with hedgehogg cannon awsome game u should make a 2nd one!


Rated 3.5 / 5 stars

no good man..

the awards are still glitching. I just spent a rather long time unlocking all the awards and I didn't receive any of them including the two hour one. Not really a big deal, but maybe something you might wanna fix. the rest of the game is pretty awesome. Nothing towards the end though. Just gets repetative and loses its appeal. the art, creative style, and extras are all there though. Good Game

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Rated 5 / 5 stars

Great game, but too easy

I love all the little cameos that other game characters get. as far as dificulty, once you get the uzi, jetpack, and 1st cannon, you can easily clear 300k. And when you have everything fully upgraded, you can pass 1 million without breaking a sweat, which makes the WorldsEdge medal a bit too easy. Aside from that, it's a terribly addicting, incredibly fun game. wonderful job!


Rated 5 / 5 stars

Close to perfection

There have been a lot of games in this genre, and with a few additions to this game I might need never play them again. The following are just some nitpicky opinions for you to think about in the chance that perhaps a future game might be that one step closer to perfection, but I really think this game is excellent - it looked beautiful and was balanced like a dream:

1. The ability to see 'Best' and 'Money' while playing. I like to see how much I'm collecting, and how close I am to beating a record.
2. You're game has a near perfect balance of chance and skill. Closer than any other 'launcher' game I've seen. The only suggestion I could make is perhaps have the money and ammo collected with the mouse, rather than the turtle. Flying high has skill involved, and flying low has avoidance skill involved, but adding mouse collection could potentially add skill to the mid flying parts.
3. Some kind of 1/500 ultra rare combos or power-ups I think could push the addictiveness into the third hour. Mix that with aligning your backgrounds in a linear, unchanging order to give people the unconscious reward for travelling into new areas and this game could be an all day affair.
4. There were a couple of clipping issues that allowed me to fly straight through certain power ups. Not a deal breaker by any means, but fairly consistent; about one for every launch.
5. This might be un-do-able, but there were many times where I was unable to judge my speed and adding specks of 'dust' that sped up and slowed down in exact proportion to my speed would have been great. Well, that or just a speedometer of some kind.
6. Lastly, and maybe most importantly a quick restart button. Later in the game I'll accidentally just tap the mouse and the turtle will drop out of the canon - now I have to wait for up to 10 minutes while I rack up a measly 20,000ft. Even if I was able to just manually slow down the turtle very quickly with the keys, it would be an improvement.

Also, that last medal remains elusive. I've launched the turtle well over 350,000ft without touching the ground, and it still remains unchecked. I don't know what you want from me!

Anyway, great job!

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