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Aug 13, 2009 | 10:28 AM EDT
  • Daily Feature August 13, 2009

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Author Comments

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Cube Colossus Original Soundtrack pack released!
Download it free at Fandrey's Site:
http://fandrey.lucidrine.
com/?p=187

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Sorry for rapid updates :(. I believe it's the last one today.

IUPDATE 1.15
- Fix on recently known warning bug, and adding "V1.15" on the title. If you don't see the sign, please clear your cache and reload the game.

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UPDATE 1.1
- Fixes on AXIA bug, it's supposedly unlocked on lvl 99 upgrade achievement. If you have lv 99 achievement already, please go to the workshop, the weapon should be unlocked. If it didn't, please report to me.

- Fix on Odin's Overdrive. It's now unleash berserk too while being invincible

*you may have to clear your cache in order to reload the game and apply the update.
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Woot! Daily Award + Update!! Thank you XDD

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First collaboration of Atelier Lucid (Fandrey) and Azrael. We're now making a new gamestudio, called "Lucidrine" :)

A group of interstellar explorer's lifes being endangered as their comrades lost in a giant mechanical cube-like fortress. Rua Elzee and Cedric Ashcroft, pilots of A.M.U. unit 01, are trying to save their lives, as well as their comrades'.

Battle with the Cubes in this uniquely controlled arena shoooter game! Upgrade your A.M.U - Advanced Mobile Units, purchase armaments, unlock Cores and achievements, fight your way as the story unfolds!

Controls:
- Mouse : Move
- Left Click (Hold) : Fire, be careful armaments can overheat
- W/Up Arrow: Change to the nearest target
- A/Left Arrow: Tilt Shooting offset CounterClockwise
- D/Right Arrow: Tilt shooting offset Clockwise
- S/Down Arrow: Reset shooting offset
- Space : Overdrive
- Esc : Pause

Developer's comment: The concept/theme of this game is "Inverted Control". Usually WASD/Arrow keys to move and mouse to aim is the common control of navigation, but we want to change it. So we actually made mouse to move the AMU and WASD as action keys (and thus made CC has lock-on system). It took us 8 months to finish, so we hope it won't dissapoint you (and us). Enjoy!

Project Website:
- Lucidrine : http://www.lucidrine.com/
- Azrael : *coming soon*
- Atelier Lucid : http://fandrey.lucidrine.
com/

enjoy!

Reviews


AmbroseMerleAmbroseMerle

Rated 4.5 / 5 stars

Very Good - Needs more work though

I'd have given it a flat out ten, but I felt there were some definite issues, and some suggestions that could/should be made.

1. I'm fond of the gatling weapons, but the last one that allegedly doesn't overheat has overheated on me roughly 10 times within the last half hour, and is most DEFINITELY burning up my energy despite having everything maxed out. This also applies to the specials of "ODIN" and "LOKI." The last times I tried to use them I noticed not all of the special abilities listed in the cards/descriptions were working correctly, such as the healing ability of 02. While 02 uses the ability fine, I've yet to see ODIN do the same.

2. A few of the weapons really didn't seem to do anything for me. Example: The last mine, MI-X "Void" didn't move unlike the first mine, MI-TG "Hovermine" which makes combating immobile or extremely slow moving targets beyond suicidal. I could ONLY do it using AMU-02's regeneration ability and a virtual kamikaze strike. If you make a sequel, try enabling the ability to switch between two weapons if you're going to create weapons like this or it tends to disable the playability of half the levels.

3. There were the occasional bugs such as projectiles missing you or the enemy, or even having a delayed hit in which you get recognition almost a second later. Not a big deal, possibly lag induced, but on slower computers (assuming it is lag) this could make the game virtually unplayable.

4. There is the issue with laptop accessibility. If you make a sequel, try having the ability to alternate control styles/methods

5. I felt the story was rather unoriginal, and that the backgrounds should have been varied a bit more from level to level to at least give the player the impression you're actually trying to explore the place and not just sitting in one spot waiting for the next wave when the story conveys otherwise.

6. I noticed no difference between level 1 gattling attack power and efficiency, and level 99 attack power and efficiency. What does it do? What I'd personally like to see is maybe a change in the intelligence of the aiming AI to maybe aim where the target is or was at level 1 and maybe at level 99 aim ahead with maybe even a special effect applicable to certain weapons. Example: The MI-X "Void" might inherit an explosive yield that can affect multiple targets at once when you reach a certain level of expertise in unique weapons. Another example might be more missiles fired when using clustering missile weapons, or less energy useage in laser weaponry.

Cheers, I hope to see some improvements to this game!


People find this review helpful!

ThaliousThalious

Rated 5 / 5 stars

Intense

Wow, what a great game. Really standard idea, great physics, awesome battle system, epic delivery. The only other thing I see that I find a little lacking is the upgrading, I'd say more in detail with parts maybe drones for more fire and what not. I only got to Act 10 but I will revisit.
Excellent game, I hope and wait for future titles.



DimensionSpectreDimensionSpectre

Rated 3.5 / 5 stars

Tired of it.

I played for a damn long time. It's fun, but there are some serious problems. One, as has been mentioned, the grammar and general use of english is pure crap. Reading your description of the game, I would've expected substantially better.

Another is that the weapons are all locked, with no explanation on what it takes to unlock them. If I knew, I probably would've kept playing, but after I have 100000 gold saved up, I really feel like I ought to be able to buy it. Especially since I have 100000 gold solely because I keep getting killed because the weapons aren't strong enough.

I saw no appreciable difference from upgrading the attack energy or shield, but perhaps a description of what the affect of the upgrade is would be in order.

Finally, the only real flaw that isn't just poor planning is that if you are targeted on something, say, a stationary turret in the 4th chapter with tons of guys swarming around, if you go overdrive, it changes your selection to the nearest thing, as if you had pressed W. That got really annoying and was in part the cause of my early demise.

If those things were different, I might actually have played through and beat the game, but I ended up having no desire to, due to these problems.



FireDracoFireDraco

Rated 4 / 5 stars

Fun, but sometimes damn hard

Overall it's a good game, but at the begening of chapter 4 is just evil...
The enemies move so fast, So I want to kill them, but I cant. And they shoot in 4 ways, which makes is REALLY hard to dodge, and they run into you, witch also hurts you, and when I kill them I regret it because they EXPLODE and hurt me again...
So, lost a few points there...



awakensawakens

Rated 5 / 5 stars

very cool

very cool game,beautiful graphics and nice gameplay^^