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Uploaded
Aug 10, 2009 | 1:41 AM EDT
  • Daily 4th Place August 10, 2009

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Author Comments

*** YAY! THANKS HEAPS TO TOM FULP AND THE NEWGROUNDS TEAM/COMMUNITY FOR THE FRONTPAGE! ***

*** Sorry guys, I had to fix some bugs people were having problems with - the game is back now! ***

One of the first computer games I've ever played as a kid, was a game called Saboteur 2 on the good old Commodore 64. Sure, if you look at Saboteur now, it doesn't really compare, but it has a certain charm and atmosphere about it, that no other game has been able to replicate for me. To this day, I find the c64 to be a huge source of inspiration when creating my games. Ninjufo was a tremendous amount of fun to work on and I had a blast going all 8-bit with the art/design. I hope you guys enjoy playing the game as much as I loved working on it!

MISSION:
Infiltrate a heavily guarded enemy warehouse and collect 50 crates full of top secret info.

CONTROLS:
ARROW KEYS to move / SPACE to shoot.

Reviews


toastitgudtoastitgud

Rated 5 / 5 stars February 9, 2010

this game.

is totally awesome i love pixel games and this is one of my top 10.



shizuka6288shizuka6288

Rated 5 / 5 stars August 11, 2009

Damnn

That was fannntastic



AnnoyingSplinterAnnoyingSplinter

Rated 5 / 5 stars August 10, 2009

Very well though out :D

I bet nobody thought of a ninja in a UFO before ahaha ... really enjoyed it :)



devilsgaragedevilsgarage

Rated 5 / 5 stars August 10, 2009

very very coool

Very wellmade game! Classic art work to go with the feel, excellent choice in atmospheric music, well though off badguys and their behavior! looking forward to the next build.

Cheers

Ajay



BerderBerder

Rated 5 / 5 stars August 13, 2009

Nice game

I enjoyed it so much that I made a rough map and figured out the fastest path through the level (or at least a fairly fast path--there might be a different path that's a little faster). Then I played until I finished with no deaths, giving me the current all time high score 12,737 (not counting the one guy who hacked it to get 19,166).

I liked how you made the bounding boxes forgiving so that you don't get hit unless you really get hit. The only way to improve this game would be to make it bigger or add more levels and enemy types.


People find this review helpful!
Ninjadoodle responds:

Awesome work on the score! Haha, I remember when I was a kid, we used to have to make maps for a lot of the games we played. I especially remember the huge map of Saboteur 2 that somebody made and send to the C64 mag - Zapp64. It had something crazy like 500 screens!
I'm really happy you guys enjoyed my game so much. Like I said before, I'm definitely planning a sequel with a lot more features :)