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I don't even know why I bother trying to be hip and all when I still don't get on that damn bytejacker show and I still don't get on TIGsource's frontpage. I don't know why, but I still try.
You sort of have to play my other game "You Only Live Once" before you play this. What happens in that game decides what happens in this.
This is the most amazing coding triumph I have yet to see.
Finally I get to take revenge on this damn lizard, even if I almost did get to his room...
You know what..
These reviewers take the game too seriously, I mean, It's only a heap of pixels with a distracting meaning, it is just a sign that reads: "WHAT IF". So you don't have to make such a ruckus about it, geez. But I personally think that these games have a hidden message of don't do stupid mistakes since ya only live once that ain't even that well hidden. So I don't "call" these games but they still kinda are. And the way you can't change the storyline you carved, I'll just say these are masterpieces of idealism and meaning.
I think almost everyone missed the point. It's darkly comical, and an extention of the "One Life" game. Definately eerie as hell. It's basically just an atmospheric thing, right? Well done, I don't understand the frustration.
The local storage thing is cool...
But it gets realy annoying that you can't play these again 3:
Oh well. I guess thats life.
that lizard's so fat
it's so fat! hell fat! and pink! Where did you get the idea of this character?
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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