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I don't even know why I bother trying to be hip and all when I still don't get on that damn bytejacker show and I still don't get on TIGsource's frontpage. I don't know why, but I still try.
You sort of have to play my other game "You Only Live Once" before you play this. What happens in that game decides what happens in this.
I wish I knew I was only going to be getting one shot though >.<
It's nice to know that the guy responsible for the "one-life" guy's death was punished accordingly
you think maby this would have been a better addition to the original than wasting time uploading a 5 second "game"?
noobdemon's review is perfect.
But I don't know if Bioshock would be the best example. I don't think so many people play Bioshock! It's still a good example.
Anyway, you can't call this a "game". You don't play. You just look and make one useful click. Any other clicks are useless, and I won't count them as part of the flash.
So if it's not 1, it's infinite. And there's no infinite here. So 10/10 or 1/10? I won't be unfair.
People don't understand the message.
I first played this game, after playing your other 'Only live Once' game, and found this game extremely pointless. Upon my rage of flaming, I clicked your profile and followed a few links which led me to quickly researching the 'game' that this game is a tribute of. As gamers (flash junkies, console players, etc.) we know that a 'replay' is just a few clicks or button presses away. One blogger pointed out that: ..
"If I want to find out what happens if I kill a Little Sister in Bioshock, I save my game, choose "kill" instead of "rescue," and then restore my save once the cutscene is over"
This gives the player no permanent consequences, but that is not the case in this game. But unlike the original we know in this game why the lizard guy is tied up, ready for execution. The main difference I can point out is that we know his circumstances. Other then that, like the otherer game you really only get one chance, execute or not execute. I suppose that I'll leave this final quote from the blog:
"But in "Execution," there is only one person to kill. He is defenseless. And once you pull the trigger, he will never come back."
A really thought-provoking game, indeed.
Wouh so deep...Buuuut maybe a lil' longer and such would be better hmm? ;-)
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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