Score: 7
"Good effort"
date: August 6, 2009
The game was ok, but I think some aspects suffer from bad design.
Mainly, the economy - the market is so overpowered and at levels 9 and 10 allows you to buy 25 stone for 1 gold, and then get 10 gold for that same 25 stone. This is also present at lower levels, although at a lower rate, so basically all you need to do is be able to build the marketplace up to lvl 3 or so, and then you can have an unlimited supply of resources.
Second, the battles were a drag, quite boring and predictable, and the other kingdoms never pose any threat as long as you can build a couple of 300+ squadrons. Also, the navigation on the map was a little awkward, at some points I lost track of where my main army was, and had to look in the last couple of towns I've been to, which would later result in more battles in which the enemy attacked solely to waste another couple minutes of my time and not kill a single troop of mine.
Third might be just me, but I like playing games like this, which are essentially turn based, in turns. The realtime building was sort of weird... you should be able to run the game for a number of turns, for as much as you need to upgrade a building or train troops, and then the game auto pauses, so the player can do something else during the game, which is, even though nicely presented, static enough to be a real buzz kill if you stare at it for too long.
Misc:
- I think lvl 9 and 10 Market is the same thing, just wasted resources.
- Also, a slider could be useful in the Market, so you can sell/buy more than 25 units at a time - maybe even a "Buy/Sell All" button.
- The function of upgrades/buildings is not explained at all, and even though most are intuitive, some gave me trouble in understanding.
- Upgrades don't seem to work?
- There is too little area for text that say something is started/completed, if two things finish the same day you can often miss out on the first one
Blah blah blah ... this is too long.