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Collect stars and make Bottlecap time to score bonus ribbons and extras. Use your cannon to blast you in different directions if you get stuck or need to take your tank to new places!
Produced by Armor Games
Programming by Joey Betz
Art and Sound by John
Music by Kevin MacLeod
Arrows or W,D to move, mouse to shoot and point.
It didn't really take me too long to get all the caps and stars. It seems like there is challenge, but half the time, its really more based on luck. Since the ridiculously accurate shots in ridiculously short time that are needed, or else things arn't going to do what you want them to everytime.
A good idea
but it's brought down by rather poor design. It's fine that you wanted to make a heavily physics-based game, but all the moving parts rarely contributed to the game. Instead they got in the way and brought to the fore how obnoxious it is to maneuver the tank precisely.
I feel like you fell in an awkward gap between two kinds of fun games: high mobility games, and precision shooting games. On the one hand, you tried to make the tank a flying vehicle. On the other hand, you frequently required me to shoot at faraway locations, but when I did, the tank would fly backwards across the level because of the ridiculous recoil, and I'd have to grudgingly trudge my way back across obstacles I'd already cleared. So... if you had just picked which kind of game you wanted this to be, I think it would have been more fun.
good idea, if a you had of programmed it right. i mean a tank cant climb a 20 degree angle? wtf?
its fun worth your time and challenging nice job
Nice Game BUT!
BUT the f****** restart button should be somewhere else, not near to the ground where you aim.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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