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Collect stars and make Bottlecap time to score bonus ribbons and extras. Use your cannon to blast you in different directions if you get stuck or need to take your tank to new places!
Produced by Armor Games
Programming by Joey Betz
Art and Sound by John
Music by Kevin MacLeod
Arrows or W,D to move, mouse to shoot and point.
it wont start
The concept of the game is nice and all, but I found that there was too much reliance on movement using the cannon. Even moving side to side is hard to do without a shot and sometimes it would throw me when all I wanted was a small boost. The cannon wasn't too useful when items get stuck in a corner and I had to rely mostly on luck or rapidly clicking to launch myself or get the key to the door so much that my hand got sore and I gave up halfway through. I'm sure some tweaking to the physics could improve the game, but as is the game isn't going to be finished by me.
though i would love to see some insect enemys like wasps
I loved it!
I've played it all the way through, collected all the stars and got all bottlecaps and I loved it.
People shouldn't bitch about the canon being overpowered, I don't even see it as an official cannon since you don't really need it to wreck stuff.
I simply see it as a device who help you through the levels.
In some levels it's even impossible to get through without your lvl, how else would you guys wanted to collect the stars in lvl 19?
I also read alot about glitches and stuff, I didn't come across any of those.
Perhaps I have a superior computer then everyone here but I highly doubt that since it's a piece of crap.
Well sir, to conclude this review I just wanted to say: "Keep up the great work!".
I would love to see a Nano Tank 2 one day.
Context? Context is for casuals.
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An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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