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Uploaded
Aug 2, 2009 | 4:21 PM EDT
  • Daily 4th Place August 2, 2009

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Author Comments

The second game ever playable in Swahili. Dubbed in English AND Japanese. This is a turkey the size of the Titanic. Incidentally it's also playable in Turkish.

Big thanks to all voice actors and translators (especially the ones I found here at NG!).

Original music by Khuskan.

Reviews


FriendInFireFriendInFire

Rated 0 / 5 stars

Bullshit!

no fun at all, what if halo was like one life ? no one would buy it then and im sure nobody would even consider commenting on this shit. It wasnt even funny, whoops dee f-cking doo and you fall down the pit and its game over



AnemoneRoseAnemoneRose

Rated 0 / 5 stars

Well that was terrible

Why even make a game that only lets you play it one time? Did it ever dawn on you that it would just piss people off? When I died, I just kept clicking the continue button, hoping that the reviews weren't actually right. Maybe instead of trying to get more subtitles, you should try and make a better game.


People find this review helpful!
raitendo responds:

i take great joy in pissing people off.


DakotaSonicDakotaSonic

Rated 0 / 5 stars

it would be good...

...if you could try again...



smbzfan2smbzfan2

Rated 0 / 5 stars

Unfair

I had to reload the page in Firefox because i had sticky keys.
Now im dead. Can you write a fix for that?



KeslenKeslen

Rated 0 / 5 stars

Game or movie? Make a choice.

If you want to make a game, make a game. This weird bastard of a hybrid you've introduced here is either a movie that you have to fail at a game in order to access or a game that requires a hard reset in order to continue after a mistake. Neither possibility is remotely appealing.

Don't get me wrong, both your game and your movie are very good, but each one is so detrimental to the other that the final product is not the least bit enjoyable.

My suggestion: introduce two play modes. In the one, the character is automatically shown entering the castle and dying to some random hazard. The movie sequence then shows and everyone can have a good laugh about it. In the other, the player controls the character through the castle and has a real continue option upon defeat. The player can then progress through the castle and enjoy a conclusion to the challenge they have just overcome.

As a postscript, jumping felt very awkward. He never seemed to move as far as I would have expected him to.