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Credits & Info

Aug 2, 2009 | 4:21 PM EDT
  • Daily 4th Place August 2, 2009

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Author Comments

The second game ever playable in Swahili. Dubbed in English AND Japanese. This is a turkey the size of the Titanic. Incidentally it's also playable in Turkish.

Big thanks to all voice actors and translators (especially the ones I found here at NG!).

Original music by Khuskan.



Rated 3.5 / 5 stars

fun but not quite what i´ve had in mind.

It was fun and the animation was nice. but it was to short and just a waste of time.
But i am gonna give some credit for your sense of humour :D


Rated 3.5 / 5 stars

Good, but...

You should remake this into a REAL game adventure.

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Rated 3.5 / 5 stars

Interesting concept

This was a much better product than similar games on NG. I liked all the different "continue" sequences, but they really should have been connected as one movie.

In the end though, it is closer to a movie and less like a game.

Large intro, large ending, not so much substance in the middle.

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Rated 3.5 / 5 stars

Oh noes!

Was he supposed to be constantly jumping or is that just a glitch? I found that I couldn't get him to stop so I tried to reload the page and then my heart sunk when the news report came on. I got the idea of the game. Haha. Well done.

Anyway, I'll just review the parts that I played. The option to choose so many languages was very clever as this may be one of the few games that people can play in some languages yet is only playable once. The animated scene was great and the first level... I think it was well designed. I can't remember very well. Oh, and the one bad guy I jumped on was quite original. I'm a bit disappointed that I can't play again but it's an original idea and was fun while it lasted. Good luck with any further pretentious ideas that you may have. :D

raitendo responds:

That sounds bizarre, you couldn't stop jumping? Are you sure it wasn't your keyboard that got jammed up or something?


Rated 3.5 / 5 stars


Jesse Venbrux already did something like this, but it's a great concept and you pulled it off pretty well; I like the fact that there are variations on the death. Still, it doesn't quite match up to the stark simplicity and poignance of Venbrux's 'Execution'; I think the humorous elements jar a bit with your game's overall concept and keep it from affecting the player as much as it could.

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raitendo responds:

comparing this to "Execution" and saying this game doesn't match up to its "stark simplicity and poignance" is sort of missing the point.