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Uploaded
Jul 30, 2009 | 11:57 PM EDT

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Author Comments

Text Adventures 1, Escape the car.

Reviews


RyeGuyHeadRyeGuyHead

Rated 5 / 5 stars

Agrees with hadhim22

The multiple music tracks were too much to listen to, even when I wrote them...



DeomasDeomas

Rated 2.5 / 5 stars

Too random

Text adventures are alright- depending on lyric skills, they range from crap to awesome. It is more work to consider an addicting story than to draw pictures!
I still didn't like the game because the questions were too random. It reminded too much of "impossible quiz": Guess an answer in a multiple choice test and if it is wrong, start again...
I would like it better if the wrong answer gave hints and not kill me at once! Answering the same questions again and again is sooooo boring.



soupflavoredsoupsoupflavoredsoup

Rated 0.5 / 5 stars

Red background and white text.

It's not easy to mess up the graphics in a text adventure, but you managed.

Gameplaywise, it's a multiple choice "guess what I was thinking" trial and error thing more than an adventure game.

Either one of those faults by themselves would be pretty bad, but together... yeah, no.



RezzyTipRezzyTip

Rated 5 / 5 stars

Fun game

maybe make more, only with clues as to what the answer would be. It seemed kinda random.



hadhim22hadhim22

Rated 1 / 5 stars

Could be better

The game alone was fair, but there were a few glaring problems that ruined it.

-The story has no back button, forcing you to close and reload the game to return to the menu.

- When you die in the game and start over, a new music track begins with the old one in play, resulting in multiple tracks by the time you get to the end. You should either keep the running track or end it and start the new one, but don't just keep the old and the new.

-On the break window decision screen, all of the decisions lead to the same death, a button on the other side of the window. you should change up the deaths so that they are varied, or at least cut it to one window.

-On the break window decision screen, the 'rear window' choice repeats.

-Overall the graphics were poor, the game being text only is no excuse for lack of effort. Try using a black background and using white courier new text, and have some sort of graphic for the title screen, even it's an ASCII graphic.

Overall the game was short and not very good, but if you polish the flaws and tweak the graphics, you potentially could have a good game.