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When Pigs Fly

rated 3.40 / 5 stars
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Action - Platformer - Other

Credits & Info

Jul 28, 2009 | 5:52 PM EDT

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WHEN PIGS FLY 5 Points Reach the end!
YLF SGIP NEHW 10 Points Reach the beginning!
BETTER THAN JILL 50 Points Reach the end in under twelve minutes!
HALFWAY HOME 50 Points Reach the twenty-fifth screen with no accidents!
ALL THE WAY HOME 100 Points Reach the end with no accidents!
BLUE SKY RANGER 100 Points Reach the end in under four minutes!

Author Comments

When Pigs Fly is a game about teaching yourself to fly. It's not easy! Those big, feathery wings will help you take to the air, but they're also delicate. Bump into the wall and feathers will fly! You'll have to steer through this trecherous cavern if you want to see the sky again.

The SPACEBAR, SHIFT or Z all work.
Use the LEFT and RIGHT arrows to steer while off the ground.
The M key mutes the game. The S key just turns off the squealing.
If you quit in the middle of the game your place will be saved! Don't worry.

Game by Anna Anthropy
Music by Amon26
And featuring the vocal talents of Daphny Drucilla Delight David
A full list of playtester credits can be found in the game.

When Pigs Fly is an Auntie Pixelante game!

Edmund McMillen really helped this game to take flight. And Tom Fulp was amazing enough to ensure it stayed there. Thanks!



Rated 4.5 / 5 stars

Surprisingly addictive.

I like the 8-bit-ness of it. The music was very fitting, although the squeals got a bit repetitive. It plays pretty well, although I agree that it needs the ability to walk, and the hit detection could use a bit of fine-tuning. But it was still an enjoyable game, I got 3 medals. :)


Rated 3.5 / 5 stars


when pigs learn to fly they forget how to walk lol

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Rated 1.5 / 5 stars

wow a pic

Just dont understand how pic's could fly ... :D


Rated 3.5 / 5 stars

God that was annoying. Got it eventually though

Simple, and effective. Well done!


Rated 4.5 / 5 stars

Not bad

10.02, 67 accidents. One medal: "better than jill."

This was like a darker, stormier, and more gothic version of "a crow in hell."

Controls didn't seem too bad to me, except that it would have been nice to be able to walk side to side when standing on the ground. That wouldn't have changed the gameplay much, it would just have made it seem a little more natural.