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UPDATE: What to collect and what to avoid.
Catch energy before it runs out. Be quick, watch out for black holes and bad energy.
This code was made after a first attempt called Catch the light http://www.newgrounds.com /portal/view/493373
Hope you enjoy it.
I would love reviews, ideas, bug reports an other. Thank you.
(Note) This game will be slugish on older machines.
Genre: Collect game
AWESOME! the only thing i disliked was the black holes, when my dad wanted to talk to me I got interupted and i noticed i got hit by black holes!
It's a start
It's not a bad game, but it needs more variation. Partical effects would do this a world of good as would more different elements with different animations. I'll be honest; I don't know a damn thing about animating with flash or programming games so I can't tell you how to build your own game, only what I'd like to see.
Thanks. Well, you surly have seen this games error, when to many elements appear it begins to slug. I guess it have something to do with the size. I have chosen 854x480 which is pretty big for a flash game which is usually 550x400.
The other problem is how the code is read. The code in a normal PC/MAC/LINUX game is read directly from the OS, or if you want, C++ programming that builds up the OS. Though flash has to go through your flash player and then the web browse and then arriving to C++ where the action script code has to be transformed into C++.
Thanks for the comment!
not great. could be a bit more detailed you know what i mean? add more things to collect, power ups, stuff like that. wasnt bad either
Thanks, I will bring it with me in the future.
Interesting game. I'll give you credit for the polish of it - good graphics, okay sound. It wasn't badly made at all.
My problem with it was that it was simply too vanilla. I'd add things such as extra bonuses, that maybe make you invincible, fill up your energy bar, or destroy enemies. Games like this one are BEGGING for levels, too. Consider making it an upgrade game, where, if you clear one level, you get to add things to your ship (like items that can repel enemies, shields, that sort of thing).
Couple of other points too - are the lives needed along with the energy bar? I'd get rid of the lives, personally, because you lose energy when you hit an enemy anyway. It was hard for me to gain more energy, too - the collectables didn't spawn fast enough. And it did lag slightly for me, although I'm not certain if that isn't my computer.
If you really want to make a great game, I think you've got the basics down pat - just add some more stuff that keeps us coming back for more. It's not fun when you're doing the same thing over and over. Good try though - just make it more in-depth!
Animation and programming were alright. Everything else was HORRIBLE. A)Make it an interesting or original game. B) Explain what the hell you are supposed to do in game! I know you've described it in the description but it's difficult to tell what is what if you don't tell us!
A journalist best friends are: Who, what, why, where and when.
What was horrible, Why was it horrible?
A) Fair enough, nothing new or interresting. (which is a 2/5 and 4/10 btw).
B) My bad, I forgot to ad it in the menu. When you are so consentrated programming and testing, you forget the obvious things.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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