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Uploaded
Jul 23, 2009 | 6:43 PM EDT

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Author Comments

LootMore is a basic dungeon crawl game with a variety of weapons and items to find, equip, and escape the dungeons with. As long as there's interest from players, LootMore will be receiving updates with new content, new features, new items to collect, and new monsters to battle on an ongoing basis.

Instructions:

Use the WASD keys (or the arrows keys) to explore the dungeon (dungeons are randomly generated).

To open chests, simply move on to them.

To exit the dungeon, move onto the stairs.

You will encounter monsters throughout the dungeons -- remember: if a monster seems too strong for you, there is no shame in fleeing!

Press I to view your inventory and click on weapons or armor to equip them. You can also drink potions, or drop trinkets (this will destroy them!) to make room for other items.

Press C to view your character's stats.

You will receive points for every item you carry out of the dungeon, except for your currently equipped weapons and armor and any potions you might have (you keep those for the next dungeon).

Your character will be saved until he or she dies (NOTE: your saved game will not transfer from one server / domain name to another, so be sure to stick with a single website if you want to keep playing with the same character). Death is permanent, but after a character dies you can always begin again with a new one.

Upcoming Updates / Responses to Comments:

A couple of issues were mentioned in several comments below, so I thought I would just add a note here about them and some other items coming in the next one or two updates:

- Lore & item identification: Part of the reason the items get so far ahead of the lore skill late in the game right now is that I'd really like to expand the process for gaining lore beyond just reading random books and tomes. There are a couple of angles I'm considering for this, and haven't decided which one(s) to implement yet, but something will be done to make lore more manageable at the later levels soon.

- Dropping equipment: I totally agree that this is an aggravation at the moment -- being able to hop out of the dungeon and on to the next one can help a bit when your inventory is full, but you really shouldn't have to do that. I should have equipment dropping (and maybe some more general updates to the inventory and item use systems) in the the next update.

- Scoring: Leaderboards in the next update should at least make it "fun" (thought not "useful" ;p) to accumulate a highscore. Further down the road I'd like to implement more than just a leaderboard system (something where you could show off your characters and their adventures), but that won't be for a little while yet

Here are some quick teasers for things I'd like to implement (no promises yet on these, but I'll do my best):

- Outside areas and an overworld to move around on between dungeons
- Handcrafted levels and multi-level dungeons
- Quests
- Epic monsters (these would fit into the quest system, and be rare encounters with high risk, but also high reward)
- Epic dungeons (this is most certainly coming, but I don't have a time frame yet)
- Magic spells & in-combat skills for the player character
- Character customization (different races and classes, with unique skills and stats)

Thanks for all the feedback so far!

Reviews


ThorfaxThorfax

Rated 5 / 5 stars July 26, 2009

Great game!

This would be better with medals



reddeye5reddeye5

Rated 5 / 5 stars July 25, 2009

Awesome throwback....but could even be better...

....with a custom charachter creator and shops. Listen,..the game is great,..but it's so good that a few more additions would make it epic. On favorites.



OamarfaolanOamarfaolan

Rated 5 / 5 stars July 24, 2009

Very nicely done

I love the way the game looks, it reminds me of all the old old games I use to play :P and I love the randomly generated dungeons. I've been playing this game for hours now :] I'm level 24 and I'm still not tired of this game.

However, not being able to drop useless equipment is a real pain, a lot of the time I find my inventory filled up with mostly equipment that I don't need, so I end up having to leave before I'm done exploring the dungeon. Lore is also generally hard to come by, but I don't really mind that as much since I've managed to find enough of it this time around. My main complaint is not being able to remove the equipment from my inventory.

All in all, It's fantastic :] + fav



furbylordfurbylord

Rated 4 / 5 stars July 24, 2009

Found A Typo

I found a typo in the game: the description of the Warhammer is says "Weapon - Gammer"

This is just a heads up if you are going to do an update.



OcereOcere

Rated 4 / 5 stars July 23, 2009

Fun stuff

I love the game. Nostalgia goggled a few times in there. If I was to throw a few things out there it would be, giving a purpose to making the money. Score is nice, but without some frame or reference point its all just random numbers. It would help if your lore allowed you to value individual treasure. I know its been mentioned before, but dropping equipment is a must for an update. I purposely walked around with a full inventory whenever I could so I could precheck chests. In fact, you could probably "drop" the dropping equipment update if you always allowed chests to be checked before hand. Hmmm... that would get old eventually though I think... Well anyways... Oh yeah, you need to change your character deletion moment. I died at lvl 22 and, in desperation, I reset the game before going back to the menu and it let me keep my old adventurer. So there is that. Hmmm... Well you have my opinion.


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