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Jul 23, 2009 | 5:59 AM EDT

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Defend your tower against all the enemies coming your way. Then go shopping for more powerful weapons and fight again. The enemies get stronger and come more often as the levels progress. Do you have what it takes to become #1 in the highscores?

How to play
Use your mouse to aim and shoot.
Press space to fire a bomb

Read the ingame controls for the full instructions on how to play.

* HINTS *
- Bombs are VERY useful and cheap
- the cannon upgrades very well
- the sniper(500 gold) isn't worth buying
- the machine gun(5000) is extremely good once upgraded
- the cluster(15000) is incredible. 30 bullets per second

RECOMMEND TO DEFENSE GAMES COLLECTION PLEASE (:

Reviews


SMtownSquadSMtownSquad

Rated 5 / 5 stars December 14, 2013

51lver
4:3 FTW



SkyeWintrestSkyeWintrest

Rated 2.5 / 5 stars August 21, 2011

Hooookay. Been done before.

This kind of thing has been done before, the only real change is that you have skulls on the shapes and you took out a lot of the upgrades that are normally in the game.

The art is alright, the blood effects are basic and copy/pasted and turned. There aren't that many of them. I'd put more kinds in or an automated random blood generator... or something to that effect. The enemies are shapes (duh), and the cannon is a circle with a rectangle on it (basically). I'd improve these, as really, "shape defense" is kind of overdone, over made, and not very original.

Upgrades are really self-explanatory. You have healing. You have increasing of health. You have the common cannon that shoots alright, and does decent damage. You have the slow-shooting, accurate, and burst-damage sniper. You have the common machine gun, and basically a mini gun, thought you're calling it a "cluster". I'd upgrade to have some seeking rocket-type attacks, a close range laser that hits one-two enemies at a time, mines that you can place, blocking walls that eventually are destroyed after blocking too many enemies... stuff like that.

Music is alright. It fits well. There's muting of sound. Don't have much to say on this.

The controls are ok. Simple, just point where you want and click to fire. Can't move your turret... Wish you could do that.

Overall, it's a basic stationary shooter game. Not much to make it special, and it's not overly original, so it's kind of just... boring. If you had a bit more to make it original and special, that would be a good thing and make it much more enjoyable.

-Review Request Club-
-SWINT-



SoapbubbleSoapbubble

Rated 2.5 / 5 stars August 20, 2011

Far too simple

Sure enough, it is an entertaining game, but it's just far too basic.

I didn't feel there was much of a learning curve to it, and the game mechanics were very simple, just never gave me a challenge. Simple point and click, or hold down the mouse. Upgrade now and then, when you've got the money. I only got to the sniper rifle, because I simply grew bored of the game.

The graphics are really simple, and I feel "Shape Defence" is a far too simple idea. Shoot shapes with skulls on them doesn't really get new. The menu looks pretty neat, however, and I like that the options menu is quite simply right there. The general graphics are simple and could do with some work. A health bar, some graphics for the coins, more original enemies. Right now you just get all the different types thrown at you at once. I'd rather see just one enemy the first two or so levels, and then more and more as you go.

As for upgrades, they're very simple. Defense games often have some sort of perimeter defence upgrades of sorts, if you know what I mean. Sandbags, spikes, traps. Simple upgrades that add a lot of variety to the game and change it a lot.

Music is good, but I'm glad you have a mute button. It is fast-paced and action-packed, which is why it suits a game like this very well. Add some sort of achievements to this and I would probably play it just for the achievements. Just add a goal, or something like that, something to work towards.

Review Request Club



KnuckstrikeKnuckstrike

Rated 3 / 5 stars August 19, 2011

A bit too simple for my liking.

It's a great game, don't get me wrong, but I think it's a bit too general. There are a lot of defense games out there, and for a good defense game, you need to stick out.
Everything works fine, and it's not way too easy (at least not for me), but the game doesn't change enough from the beginning. The only thing that changed is that the enemies had more HP, and that there were more enemies in general.

Maybe you could make an useful weapon that's not too expensive, or make the money you earn could be a bit more. Or at least make something else upgradable about the weapons, like fire rate +10%. It would be funny to have a bouncy weapon, or an strong, cheap, but unreliable weapon. Something you can think about whether or not it's worth of equipping. Because now, you just have to equip the strongest weapon you can afford, and upgrade it.

Maybe you can even make it so you can change the appearance of the cannon? As in different colours, or a polka dotted cannon.



HaggardHaggard

Rated 3.5 / 5 stars August 18, 2011

Simple, but addictive

A very simple setup. One gun, many shape-opponents, some explosions and blood effects. This is you game in one sentence. But is this really everything? No, there is some kind of leveling system, I can buy new guns, increase the power of my guns, increase my health, etc. . Still very simple, but somehow this game is very addictive. Maybe it's the simplicity of the game that makes it so addictive. No long introduction is needed. I can just load up the game and play it for a few levels.

Also I thought the sniper wasn't that useless. It's not as loud as the cannon and I hit with every shot, lol. ^^

Anyway, I think the simplicity is also the biggest flaw of the game. I played it until level 10 and still no enemy had hit me. Maybe the difficulty should increase slowly but surely when the player advances through the levels. Not only more opponents, but also stronger opponents (=introduce different/stronger shapes in higher levels). Maybe even some sort of boss fight every 5 levels or so? The boss could slowly advance towards the player and once he reaches him he starts advancing again from the edge of the screen, or something like that

{ Review Request Club }


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