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21 NEW missions: Defend, Repair, Mine, Survive and Kick ass!
4 Levels of difficulty to select from.
Follow the 2 quick tutorial levels if this is your first time.
very well done
very well done. fun to play, easy to learn. "missions" keep interest in the game high.
First thing first, kick-ass game - sweet visuals, addictive and a nice variety of missions to complete. It was also pretty damned challenging. I like that - kept me playing for quite a while on some of the harder missions.
What I would like to see - if your planning on making a new one of course - is a structure (say Space Port) that allowed the player to construct groups of 10 to 30 ships (fighters, swarmers, missile ships), and then release them to fight the pirate ships, with better ships and larger groups being allowed per upgrade. It'd add a nice offensive twist on the game. Also, being able to click on the different ship classes to see their stats would be appreciated.
make a maker level to do whatever we want
an mine like 1 minute and then the spaceships it will come y like that but this game is cool and i liked y give to this 10
Make a sandbox mission
give us a sandbox version where we can have a unlimited planet ti mine and see how big we can make the defenses but otherwise great game.
Very strong defense game
Very well done. The variety of offensive and defensive units you can build is just right for this kind of game. It is challenging yet not too hard to be frustrating. This balance is not easy to get, so kudos on that. Usually, after getting my ass kicked by the A.I., I can figure out what to do to avoid the same fate on the next try. If I fail again, at least I know what I did wrong and I can tune my strategy.
Good job on making stages that require different strategies. I especially love the ship escort missions. The sound is great, as the visuals.
Dear Missus Bin, what have you done to your friends?
It’s Gideon and Reed’s first escape room and it’s gonna be a blast!
Old-school parody RPG with an epic plot.
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