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Jul 21, 2009 | 2:11 AM EDT
  • Daily 2nd Place July 21, 2009

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Author Comments

A cinematic point and click thriller.

Derived from latin "The pit/abyss" Vorago takes place in a small town off the interstate stumbled upon by a couple under most unfortunate circumstances. After the tragic loss of their daughter, Ira and Jonathan find themselves in a car accident with no direction. When the couple reach the nearest town, a loud warning siren sounds off as a mysterious fog covers the atmosphere.

Yes I love Stephen King's "the Mist". A lot of inspiration from that movie came about the development of the game. And the background artist inspired by "silent hill". So please try to enjoy the game. The bible is a reference to tell this story, and by no means to pose a "hidden" message or threat to the individual player.

Use Mouse to view certain portions of the area. The mouse icon will change in finding a clue, item, or object. Use Space bar to open inventory to use and combine items.

Update: Thank you so much newgrounds for all the great comments and Tom & Wade for front page! I have read most of them and I really appreciate your point of views and open minded attitude to the concept! Thank you again!



Rated 4.5 / 5 stars July 21, 2009

I liked it!

While I'm not a big fan of these games (I can never even get that far in the first place), but I believe this was pretty well done. It was very nice to see that atmosphere being used not to mention the animation and that great voice work.


Rated 5 / 5 stars July 21, 2009


The best point and click game ever.
I just loved.
Looks like a tribute to a movie called "The Mist" of Stephen King.
Congratulations man this game is the best.


Rated 2 / 5 stars July 21, 2009

Awful puzzles and a ripoff to boot


A bunch of people trapped in a gas station, surrounded by mist and being attacked by flying monsters. A religious zealot that torments and murders one of the survivors? An extremely dark ending? This isn't inspired by The Mist; it is The Mist, albeit with a smaller cast and a slightly different location.

The puzzles were dreadful. Take a pixel-sized can of deodorant from a girl's back pocket (why does a little girl have deodorant?), make a mini-flamethrower and then light some flies on fire, so those flies will attack a cat... and then light the cat on fire so it jumps at a mirror and explodes? If you wanted me to take the game seriously you lost me there. It's okay to have levity in a serious game but don't build a major puzzle around it.

One more thing: the ending. It's okay for movies to have dark endings, and games can have them to if they're clever, but this games ending is neither clever nor satisfying. It's downright emotionally exploitative. Not only that, but you have a block of text at the end that basically tells the player that all of their actions were COMPLETELY POINTLESS, because Jesus is the only one who can come and fix everything. That's just insulting: its like being told that we wasted our time.

I'm usually not this harsh on flash games, but I can't help it because this game just had so much potential. The art style and design is great, and the voice actors are clearly very talented... but a weak story and bad puzzles wreck the game.

I liked your previous games- please stick to making original stuff.

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Godlimations responds:

I came across quite a similar review... I guess it just had to be the way it was...

The block of text at the end is somehow a way to wrap up the story because to be frank... it could go on and on and on. Maybe a sequel would defeat the pointless hardships and efforts in the hope that the main character may gain her salvation if that's what you're talking about.

thanks for the honest review dude.


Rated 3.5 / 5 stars July 21, 2009

Great start but not much more

Stumbled across this in the 'Latest Submissions' section.
Vorago sounded pretty interesting, latin is a good laungage for horror titles, and the quote at the beginning was great. It kind of hinted at immortality, though unfortunately the rest of the story was pretty much about the opposite.
The art in the opening cutscene wasn't that impressive, but the in-game around the forest was pretty impressive though not of highest quality. Throughout the flash the art is generally good but it's not great.
The setting of the flash began great. A misty forest (directly made me think of Silent Hill, the Mist etc.) has a lot of potential and both the car and boyfriend were good elements offering both items, some basic interaction when opening the trunk and some nice chatting with the boyfriend instead of monolouge.
Also the forest being chock-full of traps was nice, making you think "what's going on around here?", also the Strathenburg sign was pretty mysterious (how the heck could she read it by the way?). However that you failed to get the shiny object was kind of bad, instead you got a wooden block to beat open the trunk with. That's something that really bothers me, why couldn't she just had kicked the trunk or asked Jonathan to help her? In point and click games the main character is always extremely helpless, which bothers me.
The abandoned gas station was interesting but when the siren sounded it all felt a bit too Silent Hill. The pharmacy was ok, but not particularly original either.
I was kind of disappointed at Jonathan's role in the game, pretty much just sitting around the entire game. Seth felt like the regular religious nut and wasn't very interesting as a person, but Rick was pretty interesting and he had a pretty central role all the way til the end of the game. Tark or whatever his name was didn't feel at all essential to the story.
In the gas station the game got worse in my opinion. Some things really didn't feel logical at all and the entire game had a LOT of moments where you had to find very small places and click on them - in a good point and click you really should avoid such things. Finding super-tiny things to press like the pen in Jonathan's pocket (in a talking-scene), the lid of the deodorant (in the INVENTORY) and the frame of the photgraph (didn't even see that there was a frame) is just annoying. Instead make many obviously useful objects but make the combination in which you have to use them and where hard to find out, but not unlogical.
One thing that wasn't logical was burning the mirror, the flies and all that. Rick just wiped the mirror clean all the time (as if he didn't notice her flaming it) and when the cat completely blocked the mirror he was like "Now I can't see anything here, but who cares" and went away. Also after getting into the staff room and meeting Tark, then going out and telling the others they didn't care although you obviously had gone into the staff-only room.
A few other bad things: having to replay and pause the video even though you clearly see Seth is holding a gun, Tark blocking the staff room and it saying "perhaps he has some important information" but you still can't speak to him, the top of the dairy shelf being a very unlogical place to search for something at and it not being searchable until Tark began blocking the staff room, the entire biblical thing being bad and the monsters looking pretty awful design-wise, poor hitfields in both shooting minigames and there being a hidden trap in the driving minigame, having to go back to the pharmacy place to get the keys off Ricks body (having to go through the "minutes later" screen twice) and Jonathan surviving all the time. He both survived a shot, turning into a zombie and in the end forced her to shoot him when he could had shot himself and spared her the trouble.
Also in the end, what happened to Amy? I can't remember but I don't think she was in the car at the end?
Anyhow it was pretty fun even though there are lots of flaws and the ending quote "There is no triumphant end to this story" was great.

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Rated 5 / 5 stars July 21, 2009


One of the best games that I have ever played on Newgrounds. This is like a next gen. point and click adventure game. Great story and very well animated. Enough said....