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Bunni: How we first met

Score:
rated 4.34 / 5 stars
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264,801 Views
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Genre:
Adventure - Other
Tags:
quest
island
bunni

Credits & Info

Uploaded
Jul 20, 2009 | 8:25 PM EDT

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Author Comments

Clear your Cache http://www.wikihow.com/Clear-Your-Browser's-Cache
9th August Update.
- Deer only bombs
- 6 secret decorative items
- Fox quest fix
- Bank

Bunni Comes to Newgrounds!

Find love and adventure on the magical Island of Bunni! Rebuild the island, plant trees and flowers, and collect a bustling village of adorable animals. Can you marry your true love?

Bunni is an ever evolving game. In the coming months, we'll be adding new quests and updating the game to keep users coming back for more. What you see here is a solid start, but is just the beginning of a long lived project.

Join us for a chat and share your world: http://bunnibunni.com/forums/

Still in Beta.

Reviews


Enlightener57Enlightener57

Rated 4.5 / 5 stars

fun game

i like the originality, idea, and actual gameplay. Good game but the only thing i would say is that the ending should have some cinimatic after u get all the hearts. Infinite resources helps decorate but thats it.


People find this review helpful!

Harry777Harry777

Rated 5 / 5 stars

omg

i loved it!



EammyEammy

Rated 5 / 5 stars

Very unique...

This is a really interesting game. It captivates me right from the beginning with it's cute quality graphics, and then the game starts small, and then you grow, and grow your civilization. Really nice... and I have a crown :D

But what is really interesting is that, even though you are a king, and get to control lots of slaves , YOU yourself are a slave! Without even realizing! I mean, you are a slave to the girl you are constantly trying to impress. And the only reason you're doing it is because 'she's hot'. Really clever idea you have here.

I had to constantly struggle to get the buildings up, the wedding dress, the tiara and so on.... I wish there was an option to marry the pirate girl (She seemed to be less absorbed in material products :P), but anyway, once I married the 'princess' girl, I had no incentive to play further, because I knew there was nothing else I could do.

I really wish you add more choice of freedom in the next game. You have a wonderful control and gameplay system going on here. And files are saved properly in accounts. And you get rewarded for coming back to play. This is how all quality games should be like. I'm really happy with this.

- Eammy


People find this review helpful!

redscaledknightredscaledknight

Rated 5 / 5 stars

very interesting.

it was a cool game. very reminiscent of the original Warcraft, and the original Sims. the reason im playing this, and not Warcraft is the lovely aspect that ur not being raided very 10 freaken minutes. this takes the best part of Warcraft, most notably the ability to create, feed, manage, and oversee ur workers. the distracting attacks of the deer and monsters were almost welcomed annoyences. the ability eliminate them was amazing! again, a part of Warcraft i detested. however, maybe some form of... resistence. nothing major, just maybe... 5 squirrels who show up every half an hour, and convince ur workers to go on strike. kill the squirrels, maybe with a precision weapon such as a carrot gun as suggested earlier, and ur good to go. nothing major, and easy to keep at bay. maybe u could build flowering trees that the squirrels have to chew thru in order to get to ur workers? little things to make things harder, but not difficult. nothing that would ruin all of ur work.

The lack of a defined End-Game annoyed me. that, a score tally that u cant see or ever check up on. the small, suffocating point of view made it difficult to manage resources and workers, and i was often getting lost while running from island to island. perhaps naming the islands would be helpful?

i thoroughly enjoyed the many tiers of 'shops' and the things they offered. the tutorials were very educational and quickly made an expert out of player in seconds.

1 other thing u could include is the ability to 'stack' resources. for example, i often found that i had issues getting enough rocks into a certain area. i often ran out of room. i think that after setting up, lets say, a large pile of gold rocks, there should be a centralized lump, that stands out from the others. keep the other little rocks that are mined and graphicly changed by the workers, but keep the main rock. the purpose of the single, emphasied rock is so that u can quickly and easily ID a clusters content, sustainable size, and other information. the ability to stack many rock/trees in 1 location, and be treated by workers as the multiple resource units would be amazing.

and as a half serious side note: maybe a more 'adult' version of the pirate vixen? ;)


People find this review helpful!
LunaDrift responds:

SUPER feedback! 10/10


XennethyXennethy

Rated 5 / 5 stars

Nice!

Pretty addictive. The characters are soooo cute.
But the ending could be improved. :)