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Covert Front 3: Night in Zurich. The adventure of undercover agent Kara continues...
Too bad it's broken
I generally like the Cover Front games, but this one seems to have a bug (spoiler alert):
In the hotel room (no. 13) in chapter 2, a print should come out of the machine after typing in kara's ID number. It doesn't and thus you can't continue.
Contacted the author, but no reply, therefore sadly had to vote it down...
I have to admit that I guiltily had to use a walk through for the beginning it was a brilliant game. I love how there were different settings. I thought the graphics were fine. Not like blow your mind 3d imax graphics but its part of the feel of a dark vintage aura that surrounds you while playing. I love that. Cannot wait for the next game. 10/10
I had started playing this game long ago, probably since it was first submitted to NG's. However, I lost track of it for several reasons. I'm glad I found it again (:
It is not perfect, and its most obvious problems have been pointed out already. Nevertheless, it is an enjoyable yet somewhat difficult adventure game. At one point I had to resort to the walkthrough to figure out a riddle. At times challenging, but at times also not that difficult.
I liked the misterious cloak and dagger ambiance, germane audio and adequate graphics, even if these last are not great.
great game interface could use work
I think personaly that melding both styles of inventory is good,
the first one had the items get in the way as did some of the clicking for reaching
items and being careful you dont exit the scene, here they were almost like the mac desktop wich was comfy but i would suggest making the space bar call open and close THIS invenory system so you can access it anytime with out having it close. and as said before, a guide for places to go is also good though this ads to the challenge of clicking with guesses and see where it takes you, the clue for tha numbers was so vague for me since I didnt know the roman numeral clue for the right locker and reading that hint led me to the place where i can find the combi number which is visible(the hint given was a timely arrival for me, ^^; ) but still... it was tough to figure lol I still like a chaallenge, and i do hate resorting to the walkthrough >.<
but some stuff is way too vague , great story I like the art cept Kara looks fits in this environment better with the clean line art from part 1 and 2, this style didnt seem to fit her. STILL this was awesomesauce. Art was eminicent of Mike Mignola BONUS! I hope this was constructive.
Graphics could be better, that's my only complaint, but sub-par graphics can really ruin a game. I probably would've said more like 7 or 8 if it had really good graphics.
3D Action Driving Game
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