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Covert Front 3: Night in Zurich. The adventure of undercover agent Kara continues...
I really like the Covert Front games, especially the third part.
And I don't understand why the game shouldn't be working in the secret room. I was able to play without problems.
@thanin: to make the machine work correctly, you have to turn to the entry of the secret room - there you'll find a square with two spots and two holes - you have to put the crank handle and the little key from the desk into the two holes and then turn both of them - afterwards the machine should be working - you simply have to push the button.
Completely makes up for part 2
The art in this series looks better than ever. The puzzles make more sense than Covert Front 1 and they aren't tedious like the ones in Covert Front 2. One of the greatest improvements that stood out for me was the music. Submachine is clearly ambient while Covert Front seems to be following a violin solo/duet pattern. It also looks like you got a writer. What made you decide to do this? Was it because of the English translation or because she actually wrote the story?
room No. 13
i have the same problem like >>thanin<<
i really loved part 1 and 2
it's not like the "combine the toaster with the telephone to get ou" games
but please fix the bug....
Too bad it's broken
I generally like the Cover Front games, but this one seems to have a bug (spoiler alert):
In the hotel room (no. 13) in chapter 2, a print should come out of the machine after typing in kara's ID number. It doesn't and thus you can't continue.
Contacted the author, but no reply, therefore sadly had to vote it down...
I have to admit that I guiltily had to use a walk through for the beginning it was a brilliant game. I love how there were different settings. I thought the graphics were fine. Not like blow your mind 3d imax graphics but its part of the feel of a dark vintage aura that surrounds you while playing. I love that. Cannot wait for the next game. 10/10
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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