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Credits & Info

Jul 17, 2009 | 3:03 PM EDT
  • Daily Feature July 17, 2009
  • Weekly 2nd Place July 21, 2009

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Flight 5 Points Find the wings.
Weather Mage 5 Points Turn off the rain.
Dominus Lux 10 Points Slay five darklings.
Deviation 25 Points Unlock all boxes and switches.
Resolution 25 Points Complete the game.
Sensitive Nose 50 Points Find all of the mushrooms.
Sly Fox 100 Points Earn more than 35,000 points.

Author Comments

This is probably my best game to date. I wanted to make something more accessible, as most of my flash games have been too complicated for my family to play. :3

I really hope you guys enjoy it, I think it's the most effort I've put in to anything. A big thanks to everyone who helped me test, and Tom and NG for the sponsorship!

As always, leave a comment! I love reading them.

EDIT: The game has version detection, but YOU NEED FLASH 10 to play it. If you have trouble loading the game, please send me a PM with the details.

EDIT: Because nearly everyone is saying they can't figure out the boss's pattern, I've made a slight change that should make it more obvious. Once the game update is approved I'll let you guys know and you can try again with the new pattern. *Alright it's up now*

If you're getting a black screen after the Newgrounds and Particlasm screens this applies to you. This might also help with the loading bar freezing. This was posted by a Kongregate user (thanks Knork):

"If the game does not load past the ads make sure that and are not being blocked in your hosts file. Which is located under C:\WINDOWS\system32\drive rs\etc
If they are, uncheck the "Read-only" attribute and edit out those two lines."

If this works for you let me know.



Rated 5 / 5 stars


this game is awsomely drawn, animated and i can see you tought of the game
nice story
nice sound effects
nice gameplay
(the end-boss is a little to big :P )

5/5 10/10


Rated 5 / 5 stars

Relaxing, beautiful, and wonderfully designed

This is an absolutely gorgeous and relaxing game--it's simple and easy enough to keep the player calm, but there's enough to collect and keep in mind (keys, invisible holes, slaying darklings) that it's still entertaining in an active sense.

I really have to praise the aesthetics of the background and foreground. The cloudiness of the mountain ranges in the background provides a white, yet natural backdrop for the foreground, which is subtly (but importantly) more eye-catching. A lot of flash game designers overlook things like that; they forget that the main character not only needs to stand out from the other characters, but from EVERYTHING, and that every object needs to be distinct from every other object, unless the purpose of the object is to be hidden and discovered by the player. You're a great designer, and it shows.

I don't usually like scavenger hunts in games--I usually see them as an annoying obstacle, either keeping me from getting a reward or as something which I'm forcing myself to do in order to get 100% in that game. I don't think I've ever played a well-designed game where the stated purpose is to explore the environment and collect things. The main purpose is almost always "get through the level", "beat the boss", or "explore this overworld to get somewhere"; items are secondary in importance. When the items and exploration are in and of themselves the things that drive the gameplay, as they are in this game, it's actually a whole lot more enjoyable than I would have expected. I'm not going through this beautiful valley to get to the boss at the end of it or to clear a level. I'm not gathering these mushrooms and activating these teleport points to make my character stronger so I can fight a whole bunch of enemies. I'm just playing a game about doing these things for their own sake and really enjoying an aspect of gaming which I've always taken for granted.

And the quality really is top-notch. I feel almost like I'm playing a Metroid or recent Castlevania game, except without the enemies and in a beautiful environment. The gentle atmosphere, tinged with magic, also reminds me of Shadow of the Colossus (without SotC's melancholy and austerity, though; the music and environment in this game evoke more of a sense of quiet solitude rather than desolation and loneliness). I think the only "professional" aspect that it really lacks is a strong narrative structure, but the rest, I think, is absolutely great. I could see a game based on this concept becoming, say, an Xbox Live Arcade entry. If you really developed and fleshed out this style of explore-and-collect game, then I think you could make a bigger one that could really make waves.

Lots of people find this review helpful!
Kajenx responds:

YAY! That's exactly what I was hoping to achieve! Thanks so much!


Rated 5 / 5 stars


By the time I finished this game I was just completely at a loss for words. The animations were flawless, the graphics were flawless. The idea is truly original. And in all honesty, and I'm sure I'm not the only one, but the snake thing was very frustrating. The music, well the music was what you'd expect in this kind of thing, calm and relaxing(besides the battle with the snake). I am truly impressed by how amazing this flash was, and I am glad that i was able to play it and am glad to say that this will be going on my favorites list.

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Rated 5 / 5 stars

Beatiful job!

That was an amazing game! Very well done - beautiful artwork. The storyline was simple yet still fufilling. The only problem I had with it was the final boss. It just seemed like it didn't fit. The boss wasn't as artistic as all of the other characters in the game, and the fight was less than strategic. It was just "up, down, up down, up down". It got old quick, even when I knew how to avoid him. Maybe a sequel, with a more RPG style to it could include a more strategic boss? Anyways, other than that, extremely well done! Keep up the good work.

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Rated 5 / 5 stars


nothing more to say

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