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Credits & Info

Jul 17, 2009 | 3:03 PM EDT
  • Daily Feature July 17, 2009
  • Weekly 2nd Place July 21, 2009

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Flight 5 Points Find the wings.
Weather Mage 5 Points Turn off the rain.
Dominus Lux 10 Points Slay five darklings.
Deviation 25 Points Unlock all boxes and switches.
Resolution 25 Points Complete the game.
Sensitive Nose 50 Points Find all of the mushrooms.
Sly Fox 100 Points Earn more than 35,000 points.

Author Comments

This is probably my best game to date. I wanted to make something more accessible, as most of my flash games have been too complicated for my family to play. :3

I really hope you guys enjoy it, I think it's the most effort I've put in to anything. A big thanks to everyone who helped me test, and Tom and NG for the sponsorship!

As always, leave a comment! I love reading them.

EDIT: The game has version detection, but YOU NEED FLASH 10 to play it. If you have trouble loading the game, please send me a PM with the details.

EDIT: Because nearly everyone is saying they can't figure out the boss's pattern, I've made a slight change that should make it more obvious. Once the game update is approved I'll let you guys know and you can try again with the new pattern. *Alright it's up now*

If you're getting a black screen after the Newgrounds and Particlasm screens this applies to you. This might also help with the loading bar freezing. This was posted by a Kongregate user (thanks Knork):

"If the game does not load past the ads make sure that and are not being blocked in your hosts file. Which is located under C:\WINDOWS\system32\drive rs\etc
If they are, uncheck the "Read-only" attribute and edit out those two lines."

If this works for you let me know.



Rated 5 / 5 stars


I loved the artwork and the exploration. The flying thing was a cool power-up.

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Rated 5 / 5 stars


This game is win. Sure, you can't loose per say, but winning is not easy. Infact it's downright hard. Especially if you try to find everything. You could almost feel like you're the fox at times and the boss? For a second I thought he was going to eat me!

Great game, good art, good times. If you make a sequel... I just don't know what to do... maybe add puzzles and more powers... a way to hold and disperse the charge you get from the runes.


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Rated 5 / 5 stars


Heh,the boss woas easy.

Watch for his head with mouth closed to waht direction is going and heigh,if he goes down to left,then he gonna strike up to right and viceversa.And for the high,if he pass up to right,then he gonna strike down to left and viceversa(again lol)---This is for noobs


Rated 5 / 5 stars

Amazing animation.



Rated 5 / 5 stars

simply excellent.

hmm... so many in-depth reviews already. i'll have to work hard to outdo them.
my first thoughts in entering the game were a little biased, granted that this game had only nine reviews and was already on the banner on the frontpage. my curiosity peaked while looking at the blissfully simplistic and yet beautiful environment which was only a minute into the game. the ambient noise and soft, mysterious music went flawlessly with the sprawling, nonlinear environment filled with fantastic sights and mysteries. that being the case, i took it upon myself to not only complete the game, but discover all of the hidden intricacies- not so much for the badges, but for the thrill of finding every detail the game had to offer.
everything i say is bound to be reiterated at one point or another- in fact, it's probably already been said. but quite simply, i find this game fascinating and involving. it made me ponder just what was on the other side of each rainy, tree-dotted hill. i found out the formula for secret areas- most of them are underneath a rock wall or hidden in a corner that you're likely to jump over without a second thought. but the complexity of the pathways and the winding, exploratory freedom made them seem not so much secrets, but shortcuts through the expansive woods that any experienced traveler would use frequently.
my only problems with this game are the enemies. while i found them to be rather surprising and frustrating at first, i soon realized their formula as well. all enemies are hidden in low-walled pits that extend a relatively long width- and they only appear relatively close to warp runes. this feature gives me the impression that to complete it extensively, you need to play through twice. and i, for one, do not like that. i would like it better if you could trade fairyflies again to get another chance at the brown slug beasts.
as for the final boss, i would have to say that while it was difficult and frustrating, it was also... average. not especially hard, you are given plenty of room to succeed... but it was never really as invigorating as trying to find the hidden nuances on the path to it.

a fantastic game overall. i love it. thank you!

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Kajenx responds:

Wow, great review! The game is definitely about finding secret pathways, and you're right that I wasn't expecting people to get all of the darklings on their first try. I wasn't expecting people to find all of the mushrooms right away either, though, so kudos on that!