SC Beta by Flonga1



Author & File Information


Submitted: 07/15/2009 | 03:58PM EST

File Info: Game | 2.3 MB | Add Game to Favorites

Genre: Strategy - Other

Current Score: 3.72 / 5.00

544 votes | 9,818 views

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Author Comments

Build your own resort island... Earn money by building and operating the network of shops... You can upgrade or sell your buildings. Build fast serving shops at the intersections. You may construct different sizes of buildings at the same route. The shops can be damaged,you need to repair them. Fire or robbery can be accidently happened as well.

Tips:

1-)Build fast serving shops like pet shops in the intersections and receive customers from severeal routes.

2-)You can build additional measures(benches,music ads etc.) in order to slow down the coming customers. Especially if two routes are using the same shop in an intersection you must build additional mesaures on one route.

3-)The customers will not enter the same shop type and the same upgrade level but you may construct different sizes of buildings on the same route. Build a pet shop and after upgrading it build another one on the same route.

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The people have spoken

Average Score: 6.8 / 10

Score: 10
Zickar

"Too good for a beta"

by: Zickar
date: November 12, 2009

It achieves a level of simplicity and rapid play while still challenging !! I enjoyed it TBH although I didn't complete it but that was only because I didn't have more time ... Def a fav of mine

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Score: 3
OhCrap336

"HOW DO YOU BEAT THIS???"

date: November 11, 2009

This game is so hard, its not even fun although i have to admit it was addicting. 3 stars.

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Score: 8
gettinshotat

"it was just meh.."

date: November 11, 2009

It was too hard for my liking, but overall i think the attention paid to this makes it a top notch game that may be enjoyed by all.

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Score: 10
lovexhurts

"Awesome!"

date: August 3, 2009

So addicting and fun! My only problem is that I can't beat level 5 (I get to 95% by the last day -_-;)

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Score: 8
Searsie

"Addicting!"

date: July 25, 2009

This game was an interesting twist on tower defense games - taking a person's money instead of health. It would be nice if you had a counter of the total money we've earned in a level, though. The percentage bar was OK, but if I could see the dollar amount it would give a clearer picture. I'd also enjoy some permanent upgrades, maybe "Faster Clerks" to get people through stores faster, for example. Other than that it was a very addicting game that I spent a good couple hours playing.

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