Be a Supporter!

Credits & Info

Uploaded
Jul 14, 2009 | 5:17 AM EDT
  • Daily 2nd Place July 14, 2009

Related Stuff

If you liked this, check these out!


Author Comments

100% of ad revenue from this game goes to Luis...Happy LUIS DAY!

A and D keys (or arrows) control Luis while in the air.

Mouse Click or space-bar give Luis a power boost if he has beans in his system.

The longer you're in the air, the more cash you earn to buy upgrades.

How many days will it take you to get into outer space?

----------------------
I got this idea in my head at the beginning of Luis Day after playing JMTB02's Hedgehog launch...I foolishly thought I could finish it in time for Luis Day. Oh well, it's a bit late, but here it is! Hope you enjoy!

Reviews


BlueKoalaClockBlueKoalaClock

Rated 5 / 5 stars July 14, 2009

Addicting and fun.

It took me like thirty-something days to get into outer space. The music used reminded me of some Neutral Milk Hotel song or another, but I'm not sure which one. The game-play, as you could tell by the summary, was very fun and the fact that Luis remains airborne by farting was funny in a sort of immature fart-joke way. Also, I liked the ending, which had an interesting twist, what with the dying from lack of oxygen and everything.



Inu27Inu27

Rated 5 / 5 stars July 14, 2009

so fun

great job



FyrstikkeFyrstikke

Rated 4.5 / 5 stars July 14, 2009

Nothing can describe...

how purly awesome this game is. The animations is flawless, and the characters look plainly cool. The game is incredibly good, even though it's not long enough!



OniurufuOniurufu

Rated 1.5 / 5 stars July 14, 2009

Well nice try, please try again...

Well the game is nice and colorful but a and d just dont work. the music's great. please try again.



NightwolfZedNightwolfZed

Rated 4.5 / 5 stars July 14, 2009

very nice

even for an almost identical hedgehoglaunch-remake. it had the same addicting effect and i couldnt stop to play it until the dude was in space - personally i wished there would some more upgrades, but when i think about the whole luis-day-thingy the number of upgrades is enough.

just one thing bothered me: in the early stages it was very luckdependig. sometimes there where 6 or 7 beans directly at the start, sometimes you couldnt find a single one. i think it would increase the flow of the game if you put a fixed number of beans in the different sectors - so that they dont bunch up and the player has to direct luis a little more. not just the "shooting up and hope the best"-thing.

but overall a funny game - i enjoyed it. :)