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An autobiographical game about an evening walk. Entirely mouse controlled, and after the intro screen you don't need to click at all. Just read the text, move the mouse, experiment.
Hope you like it.
Special Thanks To:
All of ??*
Sound effects from The Freesound Project:
laurent - natural night sounds in Boquete.wav
inchadney - Owl.WAV
dobroide - 20061208.distance.02.flac
dobroide - 20061208.distance.03.flac
dobroide -20080528.forest.wind.bla ckbird.flac
morgantj - walkingonautumnleaves.mp3
vibe_crc - looking_in_bushes.wav
sagetyrtle - 0823citystreet.wav
mr chips - UK_PARK_ATMOS_DAY.wav
This is pretty good and very relaxing. Nice job!
Simple, relaxing game done not only well, but also in a way I have never encountered before. I played it so many times, and yet I always come back after some time and 'relax' my way through it one more time. The game as a whole works on a simple control scheme, where you only need to move a mouse to win, yet the parts themselves are nicely thought out and working.
My only problems are its overall short lenght, as some people pointed already out, and simplicity of the latter minigames.
Lenght of the game works in its favor, as the constant changes in the gameplay and overall focus on the narative help keep it fresh, despite the minimalistic controls. Third and fourth part however feel a little bit uninspired, 'looking for animals' segment isn't really anything special and 'labyrinth' is always the same (which isn't that big of a problem, if you play this game one or two times, but if you play it repeatedly (as I do, because it makes me feel really calm), you will sometimes blast through the latter segments without thinking or any effort and that can break the immersion).
On the other hand, first part is nice in its simplicity, as it actually really helps in understanding what are the basic principles behind the game (mouse control and need to pay attention to the text), and second part is definitely my favourite and, in my opinion, absolutely brilliant. The last part is really good in that it feels like a reward and satisfactory ending to a game.
At last, if I wanted to give a rating to this game, I would give it five stars, despite what I may have said, as 'problems' mentioned above are more of my personal gripes rather than flaws in design or story. However, I decided to give no rating, as this is more of a interative art piece than simple video game and I don't think any sort of numerical score would do it justice.
Nice job on this one and I will be looking forward to some sort of spiritual sequel, which would hopefully utilise more of the ideas presented in this piece.
This was lovely. I felt very at peace after playing it.
I really enjoyed this game, even though at first, I didn't really understand it. As I played on, I understood more, I found myself relating more and I enjoyed the little puzzles. I just wish it was longer. Great game overall :D
whoa, was this really based from a true story???
Dear Missus Bin, what have you done to your friends?
It’s Gideon and Reed’s first escape room and it’s gonna be a blast!
Old-school parody RPG with an epic plot.
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