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An autobiographical game about an evening walk. Entirely mouse controlled, and after the intro screen you don't need to click at all. Just read the text, move the mouse, experiment.
Hope you like it.
Special Thanks To:
All of ??*
Sound effects from The Freesound Project:
laurent - natural night sounds in Boquete.wav
inchadney - Owl.WAV
dobroide - 20061208.distance.02.flac
dobroide - 20061208.distance.03.flac
dobroide -20080528.forest.wind.bla ckbird.flac
morgantj - walkingonautumnleaves.mp3
vibe_crc - looking_in_bushes.wav
sagetyrtle - 0823citystreet.wav
mr chips - UK_PARK_ATMOS_DAY.wav
This is fantastic.
This is one of the best games I have played. No instructions and yes, it even takes longer than a few seconds to figure out. Good luck getting to the kids with a short attention span. Bravo!!!
The 8bit style was cute, and the sound was really well backed up. But for a game it's repetitiveness was extremely obvious.
A Great Mesh of Art and Entertainment
Personally, I'm a big fan of games that don't give you clear instructions and make you think, bet hey, that's not for everyone. You did a great job, the "puzzles" (Best word I could think of to describe the stages) were creative and the old school style only made it better. I do wish there were some more stages, but who doesn't want a good thing to last forever. And maybe some music in the background, but the sound effects you had set a good mood, so it would be good either way.
Once you figure out what to do it's actually really easy to complete. Not the greatest game, but it's something different, and pretty good.
... beautiful! Reminded me of the 8-bit interactive story about the sea monster. Very nice concept usage and the storyline was incriptive, interpretive, and wholesomely enjoyable!
Suggestions: Maby perhaps another stage or two, just because it would have been nice to make this slightly longer, not much, just a little... :D
Welcome to the theatre of your mind, Dale
ANIME-Y HIGHSCHOOL STUPID OTAKU ADVENTURE ACTION EXPLOSIONS YAY
Use your mouse to find a way to the exit. Grab the key first!
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